Similar Problem, but from other side
I don't really mean to hi-jack this, and please don't take this personal, but as a DM, I have a similar problem.
The game I am running was centered on a specific character. The party journeyed for over a year (in their time) to help the druid with her quest, and when they finished, they went back home. Upon arriving, they found some problems that they wanted to help with. This caused the game to shift away from the druid and towards other party members. Now the player of the druid is saying that there is nothing for his character to do, and that the game is going nowhere and that he doesn't see why his character would even be there.
Is it that the player is getting bored? Is it that he really doesn't see why the character should be there helping her friends when they helped her for more than a year? I really don't know.
Just wanted to offer another perspective and possibly get some advice as well.
-wally
I don't really mean to hi-jack this, and please don't take this personal, but as a DM, I have a similar problem.
The game I am running was centered on a specific character. The party journeyed for over a year (in their time) to help the druid with her quest, and when they finished, they went back home. Upon arriving, they found some problems that they wanted to help with. This caused the game to shift away from the druid and towards other party members. Now the player of the druid is saying that there is nothing for his character to do, and that the game is going nowhere and that he doesn't see why his character would even be there.
Is it that the player is getting bored? Is it that he really doesn't see why the character should be there helping her friends when they helped her for more than a year? I really don't know.
Just wanted to offer another perspective and possibly get some advice as well.
-wally