tonym
First Post
Blame the adventure. The adventure is predictable, boring, and the players don't care about it.
If it was me, I'd buy a new adventure that seems extra cool. Then I'd shake things up. For example...
The next morning, all the goblins on the island are dead from some horrible disease. And the PCs find that map they were looking for, pinned to a tree, along with a note: "Get off my island."
Then run the purchased adventure.
Are you running a homemade adventure? If so, your players may have become too good at predicting your design decisions. It happens, believe me. Buying a professionally made adventure is the best way for a DM to remain unpredictable, IMO.
Tony M
If it was me, I'd buy a new adventure that seems extra cool. Then I'd shake things up. For example...
The next morning, all the goblins on the island are dead from some horrible disease. And the PCs find that map they were looking for, pinned to a tree, along with a note: "Get off my island."
Then run the purchased adventure.
Are you running a homemade adventure? If so, your players may have become too good at predicting your design decisions. It happens, believe me. Buying a professionally made adventure is the best way for a DM to remain unpredictable, IMO.
Tony M