Savage Wombat
Hero
I'm considering an idea that needs discussion, without just dismissing it out of hand. I think it could work with enough modification.
4E introduced monsters classed as Solo encounters, and gave them different abilities based on the idea that they were supposed to fight multiple PCs with more attacks than they had.
This suggests that, if you want to have an ogre or giant as the big boss fight for your low-level party, you need to rebuild the ogre as a Solo encounter.
Some people don't care for the idea that a monster has different stats depending on its role in the encounter. WotC plans to address that for minions, at least.
Could we set up a system wherein a given monster has, instead of a separate write-up, an entry that says what happens if they are above a certain level threshhold compared to the party? Say:
Dominance: The ogre may attack up to three adjacent targets as a single attack, as long as those foes are level 2 or below.
You could also use this to replace "+1 weapon to hit" in a no-magic environment:
Dominance: Dragons take no weapon damage from opponents of level 5 or below.
My first alternative idea was to design attacks for the monster in question that are of low utility against comparably-levelled opponents, but better against low-level foes, such as attacks that do low damage to multiple foes.
What does this idea need to work, and not become over-complicated?
4E introduced monsters classed as Solo encounters, and gave them different abilities based on the idea that they were supposed to fight multiple PCs with more attacks than they had.
This suggests that, if you want to have an ogre or giant as the big boss fight for your low-level party, you need to rebuild the ogre as a Solo encounter.
Some people don't care for the idea that a monster has different stats depending on its role in the encounter. WotC plans to address that for minions, at least.
Could we set up a system wherein a given monster has, instead of a separate write-up, an entry that says what happens if they are above a certain level threshhold compared to the party? Say:
Dominance: The ogre may attack up to three adjacent targets as a single attack, as long as those foes are level 2 or below.
You could also use this to replace "+1 weapon to hit" in a no-magic environment:
Dominance: Dragons take no weapon damage from opponents of level 5 or below.
My first alternative idea was to design attacks for the monster in question that are of low utility against comparably-levelled opponents, but better against low-level foes, such as attacks that do low damage to multiple foes.
What does this idea need to work, and not become over-complicated?