UngeheuerLich
Legend
The concept is sound:
I don´t personall, even in a 4e game like Solo=boss. A human should never be a solo. Elite is about equal in power to a PC. But if I read solo, I want mechanics and fluff match.
A dragon is a huge beast. This is a solo monster. A beholder too. They have always been solos.
I´d rather have a more general rule: Monsters may make double attacks against lower level opponents by taking -4 to hit and AC. (Maybe -2, mabe -3, i didn´t exactly do the math)
Instead of solo, elite, minion I´d rather had different size categories that do exactly this.
A solo is a huge-gargantuan beast. A giant is elite.
Acutally 3.0 did this with size modifiers to a certain extend.
Giants took a good penalty to hit and to AC, but gained some good damage and HP boosts. This (in 4e terms) effectively made a 10th level (hit dice) giant an 8th level elite.
The problem was high strength and natural armor usually counteracting the size modifiers which was a shame.
5th edition porbably does not need size modifiers at all. Without attack bonuses as a function of level, a big giant just has a lot of hp and clobbers very well. He is stil hit by low level opponents quite well, but his high hp and damage makes him a dangerous threat.
I am not sure if no attack bonus per level is a very good idea. Really depends how the fighter gets ahead in terms of Attack bonus. Only beeing +1 to hit above the wizard seems wrong.
I don´t personall, even in a 4e game like Solo=boss. A human should never be a solo. Elite is about equal in power to a PC. But if I read solo, I want mechanics and fluff match.
A dragon is a huge beast. This is a solo monster. A beholder too. They have always been solos.
I´d rather have a more general rule: Monsters may make double attacks against lower level opponents by taking -4 to hit and AC. (Maybe -2, mabe -3, i didn´t exactly do the math)
Instead of solo, elite, minion I´d rather had different size categories that do exactly this.
A solo is a huge-gargantuan beast. A giant is elite.
Acutally 3.0 did this with size modifiers to a certain extend.
Giants took a good penalty to hit and to AC, but gained some good damage and HP boosts. This (in 4e terms) effectively made a 10th level (hit dice) giant an 8th level elite.
The problem was high strength and natural armor usually counteracting the size modifiers which was a shame.
5th edition porbably does not need size modifiers at all. Without attack bonuses as a function of level, a big giant just has a lot of hp and clobbers very well. He is stil hit by low level opponents quite well, but his high hp and damage makes him a dangerous threat.
I am not sure if no attack bonus per level is a very good idea. Really depends how the fighter gets ahead in terms of Attack bonus. Only beeing +1 to hit above the wizard seems wrong.