Keldryn
Adventurer
If hit points and damage are going to be where most of the vertical scaling exists, then I think that those numbers need to be reigned in at first level, or we're going to be back to 4e's inflated hit point totals. When a level 1 fighter with 16 Strength has a +7 static bonus on top of the die roll, I have cause for concern. Larger numbers take more time to add and subtract during the game, and I don't really want to see 456 HP creatures being common, with the fighter doing 1d10 + 24 damage.