Bounded Accuracy L&L

There go the wizards putting rogues out of a job again. What's wrong with starting with a pick boy? Why not start off with a nice little lockpick? You don't have to go leaping straight to disintegrate like a bull at a gate.
Unfortunately, the Rogue stayed in the astral tavern swooning the lady angels. No time to pick any stupid locks.
 

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That's D&D for you, since the start, through any edition.

Pretty much, some worse than others.

Piling on powers and abilities every level or so just makes it worse though.

I really hate when players sit at your table being unhappy and disruptive because they don't have that nifty class ability they took the class for, although it's seven levels away, and in all likelihood they will never be able to use.
 

That's D&D for you, since the start, through any edition.
Yes, indeed - and if I want a game without, I play a different system! D&D is the game I play if I want fantasy characters that level up to be epic - HârnMaster is generally the game I play if I want fantasy characters that don't.

I really hate when players sit at your table being unhappy and disruptive because they don't have that nifty class ability they took the class for, although it's seven levels away, and in all likelihood they will never be able to use.
Sounds like a case of GM and players wanting to play different games <shrug>.
 



Heh. Maybe one day they'll realize that there's no actual need to separate "did I hit" and "how much damage did I do" into two separate rolls. This brings us closer and closer to that glorious dawn.

And maybe then they'll drop ability seed values and just use the bonuses. I can dream!
 

Heh. Maybe one day they'll realize that there's no actual need to separate "did I hit" and "how much damage did I do" into two separate rolls. This brings us closer and closer to that glorious dawn.
That's a legacy issue we might never see the end of.

And maybe then they'll drop ability seed values and just use the bonuses. I can dream!
It seems they're doing the other thing, which is making the scores something more than just numbers on the character sheet. Determining auto-success based on ability score value, for instance.
 

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