ZombieRoboNinja
First Post
My question to all of you, how do you think they should flatten the math? Should we do away with level bonus altogether or just shrink it? If done away with, how would you handle the bonuses to attack rolls, saving throws and non-skill checks? If skills still have ranks or other bonuses, but no bonus from level, then how should attacks and such get bonuses without becoming mandatory feat or class feature taxes? What do you guys think is the best way to handle it?
It seems that level bonuses are just gone, as are level-derived bonuses to attack rolls, saving throws, and other checks. (That is to say, classes won't come with a BAB/saves table.) Skills don't necessarily have ranks, but I think someone from WOTC mentioned that the skill bumps from your background improve at higher level (so that +3 to Handle Animal and Folklore and stuff for the commoner goes up to +5 at level 5, let's say).
That said, I'm betting that class abilities will bump up various numerical values over time. My guess is that the bonuses will be wrapped into class abilities rather than put into tables, because (for example) a wizard may NEVER get a class bonus to hit. (He might get other numerical bonuses instead, like to Wis/Int saves for example, or to saves vs. spells, or to save DCs for his own spells.)
I'm guessing this falls under the category of "mandatory feat or class feature taxes," which I'm not sure is such a bad thing. Every fighter probably SHOULD get better at hitting things with weapons as he progresses. Every wizard probably SHOULD get better at resisting mental domination as part of his training. And having those improvements be class-specific makes them more special.