Nifft said:
I'm probably spending too much time on Arcanists, but let's face it: they make some of the best possible BBEGs.
Good work as usual N., I have a few comments on some of this, as a method of streamlining it. So I will attempt to "Shead light, not heat" and give some suggestions that would make it easier to use this.
Nifft said:
Mephitic Spray
...
A spray of choking smoke blasts from the caster's outstretched hand. Any creatures caught within must make a Fortitude save or be nauseated for 1d4 rounds, unless it is immune to poison.
Perhaps: "A spray of choking poisonous smoke blasts from the caster's outstretched hand. Any creatures caught within must make a Fortitude save or be nauseated for 1d4 rounds."
Nifft said:
Caina Hound
...
Aroth Hound
While these are both nice critters, wouldn't a Fiendish Winter Wolf do the trick without having to create a new monster?
Nifft said:
Disciple of Astaroth
Role: Specialist Arcanist (Poisoner)
I'd almost like to see a PrC that is more useful to Assassins and Bards than it is to Wizard/Sorcerer types. Yes I know that's a tall order.
Nifft said:
It would be nice to see some Diplomacy ranks rather than one of those spell casting feats, and a bit better skill selection.
Nifft said:
It would be nice to see this bonus apply to actual poisons also.
Nifft said:
This would probably be easier to apply to any [cold] spell.
Nifft said:
A little convoluted for my taste, simply a limited Improved Familiar feat would be better.
Nifft said:
Ok - WAY too involved, especially for use as a BBEG. I wouldn't appreciate having to have this chart handy and reference it all the time when using the villian. I suggest that Arcane Venom could be a specialized Metamagic Feat only availiable to the Disciple, perhaps like this:
Arcane Venom [Metamagic]
Benefit
This spell also gains a poisonous effect. Targets who are affected by this spell must also make a Fortitude save to avoid being Sickened (1 round per caster level) and taking 1 point of Int, Wis and Con damage.
An Arcane Venom spell uses up a spell slot one level higher than the spell’s actual level.
Nifft said:
I know its a high level ability, but I think it would be cooler to base it off of the Archmages Arcane Fire, like this:
Caina's Breath (Su): The Disciple gains the ability to change arcane spell energy into a freezing, poisonous blast, manifesting it as a bolt of raw energy. The bolt is a ranged touch attack with long range (400 feet + 40 feet/level of Disciple) that deals 1d6 points of damage per class level of the Disciple plus 1d6 points of damage per level of the spell used to create the effect. This damage is Supernatural, half is considered cold, the other half poison.