SemperJase said:
Inside the game, for a CE character, your motivation is to be "ruthless and brutal" PHB pg 90.
Now you're conflating the reasons to play a character with the motivations of the character itself. We may have reasons to play a ruthless and brutal character that are not in and of themselves ruthless and brutal. Perhaps we're interested in seeing how a ruthless and brutal person becomes repentant and humble. We don't actually want to BE ruthless and brutal with our friends, so we play a game in which we take on the role of a ruthless and brutal person, and see what sort of stimuli inspire a shift in character.
Is that being ruthless and brutal? I say that it clearly is not. On the contrary, it is compassionate and hopeful.
I believe that position is misguided as there is no benefit to learn about evil by intentionally committing evil acts.
Wait, wait. You're conflating MORE stuff here. Are you asserting that there is no value in learning about evil or in learning about evil by role-playing (I assume you meant role-playing when you said committing) evil acts?
That is, is your concern on the learning about evil or the method by which it is undertaken?
Let me slam both concerns.
Learning about evil is every bit as valuable as learning about good. A lesson is a lesson, whether it teaches us we were right or wrong. In fact, I'd argue that learning you're wrong is actually MORE valuable than learning you're right, but that's because most of the time I lack the maturity to actually learn much from my successes.
In any event, the process for learning is as follows: You don't know, you learn, you know. At first you don't know if something is good or evil. Then you learn it is one or the other. If it is evil, then you have just learned about evil. I suggest that this is every bit as valuable a result as if you had learned it was good. Ergo, learning about evil is valuable.
As to the method: role-playing allows for a reduced risk in investigation of possibilities. The military calls this
simulation. We may role-play any sort of scenario with the intention of learning about it. We may role-play any sort of person with the intention of trying to understand how that sort of person thinks. Understanding is a first step in compassion, and compassion is surely a good thing.
We may reject someone as evil yet remain compassionate towards them. This, I would argue, is MORE GOOD than lacking compassion.
So much for both those concerns.
The intention of a CE character is inherently trying to committ evil while the intention of a good character is to try to committ good acts.
Already dealt with thoroughly, don't you agree? But just in case you think there's still life remaining in this poor tired argument, consider this: Do all evil characters consider themselves to be evil? Do they consider themselves unprincipled fiends whose sole joy in life is the misery of others? Or is it possible for an evil person to be evil through misguided beliefs -- perhaps he feels that he is in fact doing good, but his beliefs are guiding him towards actions of horror?
I suspect that most evil people, if asked, would say that what they are doing is a good thing. To anyone who believes what they believe, these people are good. I guess you would say that THOSE people are also evil, and that's fine. I don't really care WHAT you consider evil.
What I am suggesting is that this is interesting and worth exploration. It is essential to the human experience and the source of much of our richest art and culture.
Take
King Lear, one of the great jewels of Western culture. Are you suggesting that there is no value in the exploration of evil that is Lear? He certainly fits the mold I provided above. Are you saying that role-playing a character like Lear would provide no value whatsoever? What about a character like Macbeth? Or Hamlet? All of whom perform horrible acts and I would argue can be easily considered evil. And yet they remain some the most powerful personal explorations ever conducted.
A good character may fail and do something evil. While an evil character would only do good unintentionally. I prefer the first.
Well, that's great, but I'm not interested in what you
prefer. I'm interested in what is true and what is false. And what I have demonstrated thoroughly is that it is false to assert that there is no value in role-playing evil.