SemperJase said:
Is there a particular question you have in mind that I had not already addressed?
A number of them:
1) So you feel that in playing an evil character, you are in effect making yourself evil in real life. Correct or incorrect?
2) If correct, it seems that the danger is in taking the "side" of a villain. Pretending to be a villain. True or false?
3) If true, why is a DM not in danger of becoming evil? Yes, the DM has as one of his responsibilities staying neutral with respect to the players' success. But when he's role playing this villain, he must internalize being a villain at least as much as players must do. So why is he not in danger of becoming evil in real life?
4) Furthermore, authors. Authors are just as immersed in their characters as role players are. In my opinion, any author good enough to be published is going to be getting further into his or her characters than most role players. Even if you disagree with the percentages, there must be some authors who are at least as involved with their characters as role players are. Why, if these characters are evil, aren't they in just as great a danger of becoming evil in real life?
5) Actors. You've still failed to address this. If someone is playing a role as a villain in a movie, and her actions are extremely evil, maybe even vile, why is she then not in danger of becoming evil in real life?
6) The only counterargument for 3, 4 and 5 that I've seen you make seems to have something to do with intent. A DM, author or actor doesn't intend to glorify the evil their characters do. A pretty flimsy explanation if you ask me. I mean if the danger comes from pretending to be evil, why does it matter what your intent is?
7) Furthermore, why is it impossible for a role player to be playing an evil character with the intent to show that evil is a bad thing? To my hero who sold his soul to a demon example before: Such a character could be tainted by evil, have evil impulses, and still be struggling mightily to reign them in and defeat them. He might do truly atrocious things and be trying to stop or be trying to fight a greater evil. Indeed, that's one of the basises of Vampire: The Masquerade. How can you not allow for this possibility?