kreynolds
First Post
Re: Re: Re: Re: What about Ice
Very true. But maybe you end up with +2d6 steam damage.
That's what myself and the other DM thought. But if that's true, then how can I, as a DM, justify the cost of flaming burst to my players? Here's what it looks like:
1) Flaming/Shock weapon deals +2d6 extra damage, possible maximum of +12 damage.
2) Flaming burst weapon deals +1d6 damage on normal hit, maximum of 6, and +1d6 +1d10 damage on a crit, maximum +16 (for a standard x2 crit weapon).
Granted, the flaming weapon has a higher maximum damage but the chances that you will actually crit are much smaller and not really worth the cost of the +2 enhancement when you could just as easily slap on shock/flaming for the same price, knowing you will receive a guaranteed +2d6 damage for every single hit, and call it a day.
Now, if what I argue is true, why bother having burst weapons in the first place (especially if you only allow burst weapons to come into effect on a critical hit according to the weapon's unmodified threat range)? This is what myself and the other DM have been discussing.
hong said:While frost/flaming may be too much when it comes to suspending disbelief...
Very true. But maybe you end up with +2d6 steam damage.

hong said:there's nothing wrong with frost/shock.
That's what myself and the other DM thought. But if that's true, then how can I, as a DM, justify the cost of flaming burst to my players? Here's what it looks like:
1) Flaming/Shock weapon deals +2d6 extra damage, possible maximum of +12 damage.
2) Flaming burst weapon deals +1d6 damage on normal hit, maximum of 6, and +1d6 +1d10 damage on a crit, maximum +16 (for a standard x2 crit weapon).
Granted, the flaming weapon has a higher maximum damage but the chances that you will actually crit are much smaller and not really worth the cost of the +2 enhancement when you could just as easily slap on shock/flaming for the same price, knowing you will receive a guaranteed +2d6 damage for every single hit, and call it a day.
Now, if what I argue is true, why bother having burst weapons in the first place (especially if you only allow burst weapons to come into effect on a critical hit according to the weapon's unmodified threat range)? This is what myself and the other DM have been discussing.
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