Henrix said:The worst part is that the box text is written to be read aloud, not paraphrased. Listening to a DM read the text as written is dull.
I think this is the biggest reason not to include it. Nothing says "We're switching to Narrator voice" like picking up the module and reading the box text. Second biggest peeve is the description for room 8 assumes you are approaching from room 7 and not coming the other way from room 23.Lorgrom said:The box text is not how I describe things.
A group of seven men approaches. They are following the road east, and are making good time, neither tarrying nor running. Their faces are expressionless. One is dressed as a cleric of some sort, and another is dressed as a traveling drummer. The others could be peasants or serfs going from one location to another for the harvest season. Each carries some sort of weapon. It is plain that they are not soldiers by their haphazard way of walking. They do not seem to be joking loudly or singing as they advance.
KotB doesn’t have boxed text. Like most of Gygax’s modules, it has little/no textual organization – he often wrote his adventures in a sort of “stream of consciousness” style. It required careful reading (with a “highlighter” – I used a yellow crayon) before play, as Player info was often buried in the text. Tomb of Horrors could really have used some box text (to go along with the illustrations) – it had a set up that box text would really have supported. I think Lost Caverns of Tsojcanth has box text, but I don’t remember if it is particular good or bad. I can’t think of any other EGG module with box text at the moment.Ironically, AIR Gygax's Keep on the Borderlands has some good stuff.