wayne62682
First Post
What I hate worse is a scenario like the following:
Boxed text gives room description, and nothing else. Further down in the room details it mentions that there are a bunch of monsters in the room and they'll attack the PCs. Umm.. shouldn't this information normally be relayed to the players as they look in the room? I realize that the DM should know there are monsters in the room and modify the description accordingly, but really, as cliche as it is that should be included in the flavor text like it used to be (e.g. "Four large, hairy humanoids in crude armor stand in the room. As they see you enter, they snarl and heft wicked-looking morningstars")
Instead it plays out something like this:
DM: You see a room filled with some makeshift cots. A door is to the North.
Player: Okay, we enter.
DM: Roll for initiative as the four bugbears here attack you!
Player: Umm.. where the hell were there four bugbears in the room description?!
Boxed text gives room description, and nothing else. Further down in the room details it mentions that there are a bunch of monsters in the room and they'll attack the PCs. Umm.. shouldn't this information normally be relayed to the players as they look in the room? I realize that the DM should know there are monsters in the room and modify the description accordingly, but really, as cliche as it is that should be included in the flavor text like it used to be (e.g. "Four large, hairy humanoids in crude armor stand in the room. As they see you enter, they snarl and heft wicked-looking morningstars")
Instead it plays out something like this:
DM: You see a room filled with some makeshift cots. A door is to the North.
Player: Okay, we enter.
DM: Roll for initiative as the four bugbears here attack you!
Player: Umm.. where the hell were there four bugbears in the room description?!