Boxed Text -- It works for everyone
Here is an example of how it used to be done back in the Golden Age of 1e AD&D:
L.67 Tomb of Amun-Re:
Through the double doors and down a 10-foot long corridor, you now enter the burial room which is 30 feet wide by 40 feet long. The great sarcophagus is in the center of the room, the golden staff lying across it. In the center of the north wall stands a statue of Amun-Re with a carved copy of the Star of Mo-Pelar held out in its right hand and the staff held across its body with its left hand. A phrase is written on both the east and west walls.
Play: The players may proceed with
Treasure and
Trap/Trick as well as the runes in
Lore. The
Monster is inside the sarcophagus and will not attack unless the lid is opened.
Monster: If the sarcophagus is opened, the Mummy (the monster's STAT BLOCK goes here) will attack.
Treasure: Lying across the sarcophagus isn the Pharaoh's Staff of Ruling.
This is one of the two treasures that players need to fulfill their quest. It can be easily and safely taken from the top of the sarcophagus. See
TREASURES AND TOMES (this is something included in the module) for its magical powers.
Trap/Trick: The statue is a secret door that leads to a 10-foot wide by 20-foot deep alcove...(and so on)
Lore: There is a base 30% chance (using the d20 rules, this would be a DC check) of each character correctly reading the writings which say:
A PASSAGE WAS ALWAYS PROVIDED BETWEEN THE TOMB OF THE KING AND HIS LIKENESS...(and so on and so forth)
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The comments in parenthesis where added by me, but the rest is from the AD&D module, "PHARAOH", by Tracy and Laura Hickman, published in 1983 by TSR.
At any rate, I found that sort of layout worked very well both back then and now.. as I take these old modules and convert them over to d20 rules to be run by myself on Internet Relay Chat games.
Game On!