DragonLancer
Hero
arwenarrowny said:I think having boxed text in a published module is a great way of conveying the designer's intention of mood and ambience to the players. Now, if I think I can come up with something better, whether it matches what is in the module or not, I'll certainly use that instead. But, by and large, the boxed text is great if you're feeling uninspired at the moment or if it encourages you to add that little something that really puts a session over the top.
Exactly the same for me. Its a great resource to have and I do use it as written, though depending on situation or player action I'll make changes.
If I have any complaint about boxed text is that usually it tends to miss out the monstrous occupants of the room IMX. Not in all cases, but when theres monsters in there lets have them included in the descriptions.