Over in some other threads (here's
one) people are debating whether it's good WotC's new direction on race (hereafter referred to as "folk" in this thread).
This is NOT the place to argue that.
Please post in this thread your ideas for campaigns or oneshots or anything in between that you could tell if a race is not monolithically evil. Here's a couple I'll share:
1. 1st level adventure where the PCs come upon a peaceful farming/fishing/mild trading village composed of many humanoid folk - mostly goblins, kobolds, orcs. And they are being predated upon by a bandit group made up of dwarves, elves, and humans. (already shared in that other thread)
2. Inspired by something someone else said: Gruumsh has been perverted by one of the other gods in the pantheon, and he's making all his followers do horrible things - many of whom are orcs. Your team of orcs and allies first try to find a cure, then go try to figure out the source of this and perhaps ultimately face either the other god, or their minions to force Gruumsh back into the god of strength, battle, and poetry.
3. The peace of a monastery predominantly housing hobgoblins has been shattered by murder. Your party happens to be in the neighboring village and is brought in to solve it.
I look forward to hearing what creative stuff EnWorlders come up with where folk aren't monolithic.