RangerWickett
Legend
I'm currently focused on getting the hardcover and adventure nine out, but it's never too early to get my brain percolating possible conversion mechanics for a D&D 5e version.
So, what elements of ZEITGEIST would be hard to convert using the existing 5e rules, and so would entail us coming up with rules of our own? Off the top of my head:
Character theme abilities
Firearms
Eladrin & devas
Should various technological devices be 'tools' you can be proficient in? Would we want to make that more integral to the adventures?
I wouldn't convert paragon paths any time soon.
Others?
So, what elements of ZEITGEIST would be hard to convert using the existing 5e rules, and so would entail us coming up with rules of our own? Off the top of my head:
Character theme abilities
Firearms
Eladrin & devas
Should various technological devices be 'tools' you can be proficient in? Would we want to make that more integral to the adventures?
I wouldn't convert paragon paths any time soon.
Others?