buzzard
First Post
I pretty much wiped out my party last night. If anyone recalls they were doing the Lord of the Iron Fortress adventure. They had been sent back to the prime material, with one member left behind. They came on back to Acheron to make their assault on the fortress.
Now we get to the stupidity part. Do they scout out the place? No. Do they send in the thief to check for sentries? No. They simply form up their marching order with the bricks in front and march on in. I even let them know that a sentry had seen them and went into report. What did they do? They went in anyway.
At least they used a bit of tactical acumen by teleporting in half the group while the rest walked into the wide open front door (not suspicious?). The four that went in the front door were hit, successively, by horrid wilting, chain lightning, and a breath weapon. The barb and monk survived. The cleric and thief began pushing up daisies. The Barb lasted one more round before joining the fertilizer club. The monk, as one would expect, managed to either save against, or have his SR save his butt.
The others teleported into a closet into the midst of some invisible steel predators (all the opposition had improved invisibility up due to the pit fiend). At least the good guys weren't surprised on this occasion, or rather both sides were. This group was a paladin, a fighter, and a wizzard. They managed to get out of the confined space and eventually dispatch the predators. There they linked up with the monk. They they got to fight the main villain and the fallen trumpet archon. They did manage to dispatch the main villain and the archon. However the two warriors were added to the compost heap. The wizzard then teleported out with the two bodies of the fallen warriors. The monk used abundant step to get the heck out of Dodge himself.
I believe we will be starting a new campaign next week.
At least they did kill off the bad guy, and foil the plan. A rather heroic death, but foolish nonetheless.
Buzzard
Now we get to the stupidity part. Do they scout out the place? No. Do they send in the thief to check for sentries? No. They simply form up their marching order with the bricks in front and march on in. I even let them know that a sentry had seen them and went into report. What did they do? They went in anyway.
At least they used a bit of tactical acumen by teleporting in half the group while the rest walked into the wide open front door (not suspicious?). The four that went in the front door were hit, successively, by horrid wilting, chain lightning, and a breath weapon. The barb and monk survived. The cleric and thief began pushing up daisies. The Barb lasted one more round before joining the fertilizer club. The monk, as one would expect, managed to either save against, or have his SR save his butt.
The others teleported into a closet into the midst of some invisible steel predators (all the opposition had improved invisibility up due to the pit fiend). At least the good guys weren't surprised on this occasion, or rather both sides were. This group was a paladin, a fighter, and a wizzard. They managed to get out of the confined space and eventually dispatch the predators. There they linked up with the monk. They they got to fight the main villain and the fallen trumpet archon. They did manage to dispatch the main villain and the archon. However the two warriors were added to the compost heap. The wizzard then teleported out with the two bodies of the fallen warriors. The monk used abundant step to get the heck out of Dodge himself.
I believe we will be starting a new campaign next week.
At least they did kill off the bad guy, and foil the plan. A rather heroic death, but foolish nonetheless.
Buzzard