Howdy Folks:
Truth be told, the last time I played organized D&D was about 14 years ago. Combat seemed relatively simple back then. In any event, I have recently become quite interested in the "more evolved" 3rd Edition. Although I have read a number of the available rule books, I have no practical game experience. Seems odd to spend all that time reading, but not playing doesn't? Well, I have to understand it before I can teach anybody.
This of course leads to my question about the rules. I've found the combat section of the PHB to be a little unclear regarding "Actions."
Can all full round actions be categorized into one of the following situations?
1. Standard Action + Move
2. Move + Standard Action
3. Standard Action + Move Equivalent
4. Move Equivalent + Standard Action
5. Move Equivalent + Move
6. Move + Move Equivalent
7. Double Move
8. Move Equivalent + Move Equivalent
9. Full Round Action + 5' Step
10. 5' Step + Full Round Action
For the sack of simplicity, I am assuming a reasonable number of free actions (2 or so) can be performed, and that none of the characters/creatures are hasted. Based on the definitions listed below, I am uncertain whether #5 and #6 are allowed. Finally, under what circumstance would one want to take a 5' step during their full round action?
"Action: A character activity. Actions are subdivided into the following categories according to the time required to perform them (from most to least): full-round actions. standard actions, partial actions, move-equivalent actions, and free actions. [PHB 275]"
"Full-Round Action: Full round actions consume all of a character's effort during a round. The only movement possible in conjunction with a full-round action is a 5-foot step, which can occur before, after, or during the action. Some full round actions (as specified in their description) do not allow even this much movement. When using a full-round action to cast a spell whose casting time is 1 full round, the spell is not completed until the beginning of the casters next turn. [PHB 278]"
"Standard Action: The most basic type of action. Standard actions allow a character to perform an activity (attack, cast a 1-action spell, use a skill, etc) and move a distance less than or equal to his or her speed. The character can move before or after the activity. [PHB 282]"
"Move-Equivalent Action: An action that takes place of moving at normal speed. A character can take a move-equivalent action instead of moving at normal speed in a standard action or as a partial action, or two move-equivalent actions instead of a double move. [PHB 279]"
Thanks in advance for the comments.
Peace and chicken grease,
WCT-1
Truth be told, the last time I played organized D&D was about 14 years ago. Combat seemed relatively simple back then. In any event, I have recently become quite interested in the "more evolved" 3rd Edition. Although I have read a number of the available rule books, I have no practical game experience. Seems odd to spend all that time reading, but not playing doesn't? Well, I have to understand it before I can teach anybody.

Can all full round actions be categorized into one of the following situations?
1. Standard Action + Move
2. Move + Standard Action
3. Standard Action + Move Equivalent
4. Move Equivalent + Standard Action
5. Move Equivalent + Move
6. Move + Move Equivalent
7. Double Move
8. Move Equivalent + Move Equivalent
9. Full Round Action + 5' Step
10. 5' Step + Full Round Action
For the sack of simplicity, I am assuming a reasonable number of free actions (2 or so) can be performed, and that none of the characters/creatures are hasted. Based on the definitions listed below, I am uncertain whether #5 and #6 are allowed. Finally, under what circumstance would one want to take a 5' step during their full round action?
"Action: A character activity. Actions are subdivided into the following categories according to the time required to perform them (from most to least): full-round actions. standard actions, partial actions, move-equivalent actions, and free actions. [PHB 275]"
"Full-Round Action: Full round actions consume all of a character's effort during a round. The only movement possible in conjunction with a full-round action is a 5-foot step, which can occur before, after, or during the action. Some full round actions (as specified in their description) do not allow even this much movement. When using a full-round action to cast a spell whose casting time is 1 full round, the spell is not completed until the beginning of the casters next turn. [PHB 278]"
"Standard Action: The most basic type of action. Standard actions allow a character to perform an activity (attack, cast a 1-action spell, use a skill, etc) and move a distance less than or equal to his or her speed. The character can move before or after the activity. [PHB 282]"
"Move-Equivalent Action: An action that takes place of moving at normal speed. A character can take a move-equivalent action instead of moving at normal speed in a standard action or as a partial action, or two move-equivalent actions instead of a double move. [PHB 279]"
Thanks in advance for the comments.
Peace and chicken grease,
WCT-1
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