xiphumor
Legend
I’ve always felt that the trouble with the Land Druid was that it wasn’t sufficiently evocative, relying too heavily on expanded spell casting for flavor and covering too many potential design spaces. As such, I’ve half a mind to make a series of druid subclasses that more or less use the land druid divisions as a basis and then provide branching paths for more specific biomes.
However, I’d like to get some thoughts on which biomes ought to be covered, and what abilities should be ascribed to each. Below is my draft of a division:
Ocean
Forest
Grassland
Wetland
Desert
Arctic
Stone? (I’m having a hard time naming this one)
However, I’d like to get some thoughts on which biomes ought to be covered, and what abilities should be ascribed to each. Below is my draft of a division:
Ocean
- Open Sea
- Abyssal Deep
- Coral Reefs
- Tidal Pools
Forest
- Temperate Woodland
- Jungle
- Taiga
Grassland
- Savanna
- Steppe
Wetland
- Swamp
- Marsh
- Peatland
Desert
- Hot (e.g. Sahara)
- Cold (e.g. Gobi)
Arctic
- Tundra
- Ice Caps
Stone? (I’m having a hard time naming this one)
- Mountain
- Cavern
- Urban
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