Roxolan said:LostSoul : Maybe, but the rules do not say anywhere (in the skill description, that is, but they usually mention everything relevant) that it should be used against anything but a flat DC.?
Crosswind said:Basically, you've got a +8 differential. That means a skill check works 80% of the time. If you get significant gains from making those checks, that's pretty amazing.
The "difference of 8" comparison is based on the following assumptions:KarinsDad said:Actually, shy of other rules like a 1 always misses and/or a 20 always succeeds, that's an 83.5% chance of success. Better than 5 successes out of 6 tries. Even rolling a 1 on the die results in success nearly half of the time.
WAY outside the ballpark of balanced frequency-wise unless the effort expended is always moderate to high and the gain acquired is low.
Cadfan said:The "difference of 8" comparison is based on the following assumptions:
1. The skill user is trained.
2. The skill user has the feat Skill Focus in the relevant skill.
3. The defender has no racial bonuses to his defense.
4. The defender has no class bonuses to his defense.
5. The defender has no equipment bonuses to his defense (like a shield).
6. All magical boosts are identical between skills and defenses.
7. Ability scores are equally prioritized between the skill ability score and the defense ability score (this could favor either character).

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.