Hawke
Explorer
Looking over some recently released adventures, I frequently see a dark wizard as the BBEG. Sometimes it's something like a Dragon or some other magical end beast, but as far as characters as the bbeg wizards fit the bill.
I understand why... cool magical effects let them do neat things throughout the adventure, they often lust after magical artifacts and theft of such artifacts often provide the chapters in the book about their demise. They can often deus ex-machina get out of a tough situation and live to fight another day with some magical teleport or something of that nature. Their powers can often be unique and do things to characters thay may not have expected possible within normal game terms. Their desire to use magic to gain unlimited power seems a good reason to stop them at all costs compared to what we expect a martial character to do and the end spell or end dark rift opened could change the world as we know it.
I'm curious... especially with 4th edition... what we can do as DMs or publishers to push this stereotype aside every now and again. I'm not saying a wizard should be banned or never used... but I am curious.
How would you design the end guy as a Warlord or a Rogue or a Ranger... Divine seems much easier as that "magical" element still exists. Or pushing it even further... what about a non-classed non-combat NPC. How would you design an NPC that could fall in combat at the end of the long adventure but isn't a badass with a sword and doesn't know any spells.
I haven't been DMing that long, but I'm sure many of you have iconic examples of that one guy from a campaign that you felt was an amazing job... I'd love to hear about them.
I understand why... cool magical effects let them do neat things throughout the adventure, they often lust after magical artifacts and theft of such artifacts often provide the chapters in the book about their demise. They can often deus ex-machina get out of a tough situation and live to fight another day with some magical teleport or something of that nature. Their powers can often be unique and do things to characters thay may not have expected possible within normal game terms. Their desire to use magic to gain unlimited power seems a good reason to stop them at all costs compared to what we expect a martial character to do and the end spell or end dark rift opened could change the world as we know it.
I'm curious... especially with 4th edition... what we can do as DMs or publishers to push this stereotype aside every now and again. I'm not saying a wizard should be banned or never used... but I am curious.
How would you design the end guy as a Warlord or a Rogue or a Ranger... Divine seems much easier as that "magical" element still exists. Or pushing it even further... what about a non-classed non-combat NPC. How would you design an NPC that could fall in combat at the end of the long adventure but isn't a badass with a sword and doesn't know any spells.
I haven't been DMing that long, but I'm sure many of you have iconic examples of that one guy from a campaign that you felt was an amazing job... I'd love to hear about them.