"Breaking" the rules at level one

Similar Situation

I have been in your shoes dude and while I simpathize with you I think that you need to think hard before you make choice number two as someone suggested.

I recently joined a group in which the DM also has this rule. It was a group with two 5th level characters, two 3rd level characters and a 2nd level character. Considering that I was going through game withdrawl I argued the decision only half heartedly out of desperate need of a group.

Anyway, to make a long story short it wasn't all that bad. I had to fumble around for about three sessions before I sort of caught up with the lower rung of the party and in about 10 more sessions I was even with all but the highest two characters. It did suck from a role playing stand point since I had to deviate from my character ideal and background to fit the party but I think that was more because of me being the last guy in than the 1st level only rule. I tried to hang and with a good cleric you'll survive too, just know your limits. :rolleyes:

I really liked the group and have made a great group of friends too. We had a great time togethre at GenCON.

Bottom line is that if you likie the group and feel you have articulated your point to the DM well and he/she will still not budge just accept it and move on with the game. I think that its more than fair of the guy/gal to give you an ECL option so don't take an adversarial twist on a good thing - play what you like. If you are adventuring with a higer level party you'll gain a level every gam for the fisrt three sessions if the DM goes by the DMG in meting out encounters and rewards by average party level.

While it specifically says in the DMG that you should consider letting new players start at a level equal to the party average its not a rule per se. I think it creates enmity and strife in the party because some charcaters are more effective than others but hey some people don't want characters that aren't specifically "advanced and developed" by them (the DM) in thier own world.

Some DMs are flexible others are not. I know it sucks to be stuck with a GM who's campaign is soley driven by what he wants and not what the players want (been there) but there are just those types out there. While I let the players determine the tone, speed, tempo and focus of the game, there are those who have a grand vision of "thier world" and its rules.

If you like the guys and have fun just go with it you'll catch up soon enough.
:D
 

log in or register to remove this ad

randcortin said:
That rule was put into place back when we had about 8-10th level characters, and the wizard would hurl a couple of spells, watch them get resisted, and then run. This rule is referred to as the "Anti-Milo" rule, after the name of the character who would use such strategies.

It sounds harsher than it is: as long as the PC is making an effort to defeat the enemies, whether it be by healing, buffing, or just taking pot shots with a crossbow, you're contributing to the group and will get exp.

Well, if it's just that the character has to participate in some way, I guess that's okay. It was the "you must participate by dealing damge" idea that irked me.
 

Re: Similar Situation

cptg1481 said:
I have been in your shoes dude and while I simpathize with you I think that you need to think hard before you make choice number two as someone suggested.

How often did your DM kill a PC? We have an average of one every two sessions. When he doesn't get one of us every other week, he tends to save up and kill three at once or something similar.

I don't see much logic in having this rule and then letting us bypass it with ECL, though. Why is it ok to have racial level equivalents (so I can have an aasimar sorcerer) but not a second level halfling anything? This isn't a rule I'm arguing with him, though. It's probably the only way we'll stay alive if the party reacher higher levels...before we TPK again.
 

DM with a vengence said:
Halfling Com1.

He is killed by the party, who collects the 5000 gp bounty.

Next Character.

Halfling Com1.

He is killed by the party, who collects the 5000 gp bounty.

etc until you own the entire universe.

"D00D! WE FOUND THE RESPAWN POINT!"
 

hmmm... play a Fey'ri (MoF).. I don't know what the ecl is.. but that should be fun. take a level of maybe.. um.. fighter.. specialise in the long bow.. and just plain pepper your enemies..

and.. if you want to be really.. um.. non-party centric.. don't bother with precise shot straight up.. and in combat.. don't bother being careful about missing your party (ie.. forgoe the -4 penalty)

you can get damage reduction that way.

mwa ha ha ha ha ha haa!!!!

and.. cause you can alter self.. depending on the rules interptations.. you can shift into a halfling..:D
 

Re: Re: Similar Situation

Samnell said:


How often did your DM kill a PC? We have an average of one every two sessions. When he doesn't get one of us every other week, he tends to save up and kill three at once or something similar.

I don't see much logic in having this rule and then letting us bypass it with ECL, though. Why is it ok to have racial level equivalents (so I can have an aasimar sorcerer) but not a second level halfling anything? This isn't a rule I'm arguing with him, though. It's probably the only way we'll stay alive if the party reacher higher levels...before we TPK again.


I just said to think about it if this is true the guy/gal must be a class f DM. Dump this game and find another hopefully you'll have an easiser time finding one than I did.

I hate the disposable character DM theory. I like to really develop one to the fullest. Sorry you haven't found the right DM.

Good hunting, for a new DM that is.
 

I can see one rationale behind this rule. Mainly that characters created AT a higher level tend to have skills, abilities, feats, PrCs, levels, etc, that are much more thought out than one that grew from 1st level. You can sort of max things out so that you end up being more powerful than the other characters (which would understandably annoy them).

This is especially true with sorcerers, bards, and psions
 

Remove ads

Top