JDowling said:
I will express the concerns about this sort of endeavor that I expressed in the Spelljammer thread, but I won't be so wordy.
stay true to the setting
if WoTC can't...
1 - leave out 3/3.5e elements that really don't fit the setting
-and-
2 - alter classes from their vanilla 3/3.5e to reflect how they are supposed to work in the world...
then they shouldn't bother.
If they can respect the settings and not make gross alterations that ruin the flavor (paladins/sorcerers in darksun? come on....) then go ahead and I'd gladly buy the books in a heartbeat and love WoTC forever.
I know you can just say, "my worldX doesn't have stupidAdditionY" but, meyh.
EDIT:
I agree with this, if such a project is undertaken - I'd recommend just converting the core for the world. Once the races, classes, et ceteral general are presented the stuff from other products largely falls into place easily, or is converted with little trouble.
There's a pretty easy way to go about this, though. Rules-mechanics-wise, 3e is alot more compressed. I don't think it would be hard at all to do a rules update for an entire setting in half of a book. You might miss some trivial spells, etc., but you should be able to get all the rules updated.
In an appendix, you can then try to put together a comprehensive table of NPCs. Give them a race, class levels, alignment, and a one sentence description. These tables would update all the NPCs from the old setting (for instance if someone should have been a sorcerer, but in 2e was a wizard for lack of options). They would also offer tons of places for a DM to look for adventure-kernels.
Finish up with the actual content of the campaign. Should probably move the campaign forward a couple of years (or even a couple of hundred). Give a detailed history of that interim time and a brief history of everything before 3e. Detail the peoples, regions, etc. but do it briefly, with special attention so as to not contradict anything previously published.
It would serve as a one-shot campaign setting for those who never played the setting before. It would provide ideas, variant classes, spells, etc. to rules types. And it would provide a complete rules update for old-schoolers. Drop in an advertisement in the back for the old PDFs and you've also opened up a new revenue stream to those who were not aware of those products.
Make it a giant book (320 pages), respectable (but not overblown) art, on par with books like the Complete X series, and tack on a $35 price tag.
I would think it would be almost guarenteed profit. Maybe not a high margin, though.
I think the major problem WotC (and Hasbro) would have with this idea is that it would take away revenue from Eberron and Forgotten Realms. Big companies like to show big numbers for small numbers of items. They like to be able to say what they produce that's profitable in a single sentence. By diversifying, they detract from their "flagships".
This is the reason Dragonlance, Ravenloft, and Oriental Adventures have been spun-off to third parties. Wizards gets to receive revenue at 0 risk and stay focused on their business model of publishing spells, feats, and prestige classes behind a not-so-subtle veil of new content. I don't think you'll be seeing them give up on this idea any time soon.
If a quality company wanted to produce new Al Qadim, Spelljammer, or Dark Sun stuff, I'm sure Wizards would be willing to go forward with that. But I doubt they'll give two licenses to the same company, which would leave out Sword and Sorcery/Arthaus/White Wolf, AEG, Sovereign Press, and probably even Kenzer Co and the like.
Any other good companies out there that you would trust doing these settings? I think each campaign would lend itself best to particular companies (Ravenloft/White Wolf was a perfect match)