D&D 5E Broad vs Narrow Classes

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As in short-rest spell recovery or invocations or both???
The whole kit and caboodle. A small number of top-level spell slots, refreshing on a short rest, combined with innate powers which are (mostly) usable at will, and cantrip damage boosted to a level which is, if not on par with martials, then close to it.

It perfectly fits the flavor of the sorcerer, and it also allows the class to function as the "easy spellcaster" which it is presented as. The current sorcerer class is actually quite challenging to build effectively -- with your tiny number of spells known, you have to select each one with painstaking care, covering as many bases as possible and avoiding any spell which is even slightly sub-par.

The warlock mechanics are much simpler. As long as you pick eldritch blast and Agonizing Blast, you've got a solid basic option to fall back on, and everything else is gravy.
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The version I've heard is that New Coke won in sip tests - but was too sweet to drink an entire can.
New Coke was basically Pepsi, but people had an emotional attachment to Coke thanks to the greatest ongoing marketing campaign of all time.

Perception is incredibly powerful.

Coke would later use what they learned from New Coke to Death Star Pepsi Clear out of existence by putting out Tab Clear, pushing hard that was a diet soda, thus convincing people Pepsi Clear was also diet.


I have seen a lot of people say (and I agree with them) that the warlock mechanics should have been given to the sorcerer.
To me the warlock feels perfect how it is. Warlock magic is literally your patron cheating the system to get you magic so it should not be Vancian or NeoVancian.

I think the Sorcerer should be a 4E style AEDU class. I always thought Sorcerer should have some sort of encounter/short rest magic as it's inside them. At least a "Screw This! Hadoken!" always on deck. Because that's how a lot of sorcerers at in play, in media, and as a trope.


I have seen a lot of people say (and I agree with them) that the warlock mechanics should have been given to the sorcerer.
Which is ironic because the word sorcerer means what a D&D warlock is, but 3E forced the sorcerer into its current role -- which has more in common with Merlin, who has magic powers because he is half demon, not because he studied books.


Follower of the Way
true I also saw a lot of inquisitor in it but that is its formulation, I equally feel 5e is not truly a big tent but that is beyond what I can do.
Sure. As a result, I rarely pass up an opportunity to roast it for being--explicitly and implicitly--presented as the "big tent" edition when it wasn't.

my point is take the psion and the more tricker type wizards how given they play in the same ballpark do you make them distinct?
Give them different playstyles; give them different mechanics; provide both with interesting alternative approaches. I can only speak in generalities for two reasons. First, the design space is enormous; second, actually doing this well requires serious and sustained testing, which is something I can't do at the drop of a hat.

how do you have a transmuter wizard if everything is built for direct combat?
To be honest? You don't. Transmuter (like conjurer and most of the spell schools) is one of the reasons why Wizard is so broken. "Transmuter" is, in and of itself, too much AND too little. It's too much because a really full-throated Transmuter can do almost anything, same with Conjurer, and the more powerful versions of Enchanters and Illusionists (especially those using shadow magic.) It's too little, because what on earth does "Transmuter" even mean? What's the archetype there? Is it some kind of alchemy specialist? Then do alchemy, that's a thing! Or perhaps be an artificer, or make heavy use of magic-item crafting rules. Is it some kind of master of altering the forms of other beings? That's something that can be implemented too, in a variety of ways. Is it someone who buffs others by changing them? Again, totally doable, especially if you're okay with reskinning stuff.

Is it someone who can do all of those things, every day, very consistently? Then it isn't balanced and should be split up.

James Gasik

We don't talk about Pun-Pun
Well part of that is Transmutation's troubled legacy over the decades. They keep picking at it in order to reduce it's power, but it's still a huge school, and even today it has a few spells that make one scratch their heads.

Simply put, Transmutation should be about buffing and debuffing, all stop. Changing the form or parameters of an object or body. Of course, even this simple definition runs into problems. Take for example, Stoneskin, a spell that transmutes someone's body into being as tough as stone.

Sounds like Transmutation to me (and for a long time, it was). But since it's a defensive spell, it's been sorted into Abjuration. So now Transmutation has this narrow niche of altering the parameters of an object or body, but not defensively. Lol wut?

Meanwhile, other schools are allowed to have defensive magic because they struggle for spell slots (mirror image, blur, false life, to name a few).

The schools of magic didn't make much sense in AD&D, yet they persist despite the fact that each edition's development team seems to have this serious problem deciding what belongs in each school.

Either we need to go back to 2e, where spells could have more than one school, or, we simply reduce the schools of magic to the following:

Physical Attack Magic
Mental Attack Magic
Debuff Magic
Buff Magic
Minion Magic
Utility Magic
Ex Miscellanea (stuff that doesn't quite fit anywhere else, like Wish)

And then Healing Magic for everyone but the Wizard.


Crown-Forester (he/him)
All classes should be broad enough to represent dozens of archetypal stories.

Paladin should not be just holy sacred knight, but also the Green Knight and Blood Knight Inquisitorius and Batman.

Bard needs to represent all performing artists / eloquence characters like courtiers and preachers and politicians etc.

Sorcerer needs an identity that's not just "the non-thinker Wizard." I think it's gotten a lot closer to that identity, but I'd recommend merging Psion into it and allow it to be instinctual caster concept regardless of core ability score.

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