Storm Raven
First Post
nikolai said:I see where you're coming from. On the other hand, adding it gives more options for players, and more flavour to the game if there are more mechanically distinct weapons to chose from.
The problem is that the more options you start throwing out to use, the more likely you are going to have one that is clearly superior to the others. There is also a point of diminishing returns: at some point you are making such fine gradiations between weapon types that the distinction makes no sense other than to have a weapon with a different name attached to it. In that case, why not skip the step of coming up with a balanced set of stats and just say that the "longsword" or "rapier" entry covers weapons that would be called "broadswords" or "epees"?
Why not have broadswords,
That's just a longsword by another name.
cutlasses,
This appears in FRCS. It is a slashing shortsword with a basket hilt.
epees,
What is the functional difference between an "epee" and a D&D rapier?
sabers and so on?
A one handed curved bladed slashing sword? Soounds like an alternate name for a scimitar in D&D terms. The explicit picture given in the PHB may not be a sabre, but functionally what is the real difference?
I realise the current rules are very minimalist in this regard, but something inside me just thinks lots of weapons that have different rules to govern them is neat.
And I just see it as pointless complexity. Every weapon you have described is more than covered by the weapons already available in the PHB. They are just the same thing with a different name.
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