Old Gumphrey
First Post
Here's a little something about that weapon defense bonus: old school soldiers here on Earth weren't fighting ogres, giants, and dragons on a regular basis. I fully agree that a sword has better defense than an axe--against an opponent whose weapon can't smash through yours with ease. Is there really any question what would happen if you hold up your shortsword to defend against an ogre club? Unless you have about 24+ strength, it's just another thing that's going to hit you in the head as the 30+ lb. club comes crashing down.
I'm not sure what kind of mechanic could accurately represent this. In this game, +1 defense doesn't really cut it. There are too many varied situations in which it wouldn't apply (mainly great big things swatting at you with weapons/limbs as big or bigger than you, but certainly others). This means you'd need at least two more AC types on your character sheet. One for "fighting stuff that is so big your weapon can't possibly matter" and one for ranged attacks (as having a sword or quarterstaff does jack against ranged weapons). Then throw in your weapon vs. armor type variations and you're looking at like 7-9 AC scores for your average fighter.
Maybe it'd be cool. I have visions of quarterstaves becoming martial weapons when used as a double weapon to gain that defensive bonus and make trip attacks. That means wizards would still use them for their nice defense, but their attacks would be even worse; mathematically they'd be fighting defensively at all times (+2 AC, -4 to hit). I never did like the idea of the "baseball bat" staff. At that point it's really just a clumsy club. These ideas have merit but seem to complicate the game.
Also, for you armor vs. weapon type guys: what about natural armor? Sure plate mail deflects swords, and chainmail turns spears; what does ogre hide or dragon scales do?
I'm not sure what kind of mechanic could accurately represent this. In this game, +1 defense doesn't really cut it. There are too many varied situations in which it wouldn't apply (mainly great big things swatting at you with weapons/limbs as big or bigger than you, but certainly others). This means you'd need at least two more AC types on your character sheet. One for "fighting stuff that is so big your weapon can't possibly matter" and one for ranged attacks (as having a sword or quarterstaff does jack against ranged weapons). Then throw in your weapon vs. armor type variations and you're looking at like 7-9 AC scores for your average fighter.
Maybe it'd be cool. I have visions of quarterstaves becoming martial weapons when used as a double weapon to gain that defensive bonus and make trip attacks. That means wizards would still use them for their nice defense, but their attacks would be even worse; mathematically they'd be fighting defensively at all times (+2 AC, -4 to hit). I never did like the idea of the "baseball bat" staff. At that point it's really just a clumsy club. These ideas have merit but seem to complicate the game.
Also, for you armor vs. weapon type guys: what about natural armor? Sure plate mail deflects swords, and chainmail turns spears; what does ogre hide or dragon scales do?