Mark CMG
Creative Mountain Games
Anyone thinking ahead to how to get those older folks back into the market?
Gamer retirement communities.
Anyone thinking ahead to how to get those older folks back into the market?
Gamer retirement communities.
A 4 hour RPG session every 2 weeks is not hard to schedule in the big picture. Going to see a movie once a week and going out to dinner takes a similar time commitment. People who like movies and restaurants do that. And we all know people who watch NFL for 6 hours plus every Sunday. People who like football do that. Somehow they found time to make a choice. Why are gamers any different?
This one also is perhaps what strikes closest to home for me, as well as what ultimately I see as the BIGGEST divider of the gaming base...that of getting older.
It's not getting older per se...but all the responsibilities that rise up that take us away from gaming with kids, jobs, and other items.
This I think is the heart of why so many fall away from Roleplaying games as they get older. It's not that they don't like them, but time constraints come in as well as getting with others of your age.
I think that's why many sometimes go to hobby shops, gamestores, or conventions to find people to game with. Some get lucky and hunt them down at work or other places like me...but I see many who game look elsewhere.
And hence in truth I think if you could find someway to fix this broken base (good luck, I think people have been looking for that repair to aging and not having enough time for the hobbies you want to do for thousands of years and no one has really found a solution yet) you may have an incredibly HUGE influx of gamers.
cracked said:Boredom is a young man's disease. For me, every minute I spend playing, more stuff is piling up in my work inbox. No, I don't need a game that will kill time. I need a game that will give me the most possible fun in the precious few hours of spare time I get in a week. Trust me, if you ever see me reopen my World of Warcraft account, it means I probably got fired from my job.
Which is exactly why we need system diversity. I know one of the earlier articles in this series decried that as a "base breaker" but as I pointed out there, and this thread highlights even more; the fault lines of taste and preference will exist no matter what else you do. As you get busier, you have to do a mental kind of cost/benefit analysis of gaming vs. other things you could spend your time on. If the game isn't a good match-up for your tastes and preferences, that cost/benefit analysis is not going to turn out well for gamin. Folks either quit gaming as they get busier, unless they really enjoy it, or find another game that they enjoy more. Any "solution" for the broken base of taste and preferences and the "getting older and busier" broken base problem have to take each other into account; they run a real risk of being mutually exclusive.This ties in to Ryan Dancey's old "20 minutes of fun crammed into 4 hours" rant. And, again, there's a lot of truth in that - any "non-fun" activities in the game should be streamlined out as effectively as possible.
The problem there is that what amounts to "non-fun" will depend very much on the group. I know a lot of groups love the tactical mini-game that is combat in 4e. Personally, I hate it - too much micro-management of conditions. Likewise, while lots of people love the sheer range of options for customising characters in 4e, I hate it - give me a handful of big, meaningful choices with a decent range of options and I'm sorted; I don't need or want 5,000 different ways to marginally customise my character. (And I particularly hate that I have to use these options or I'm behind everyone else - yes, I could just not choose a background for my character... but then he's objectively worse than the other PCs. Some choice.)
Housing in Waterdeep isn't system mastery, that's setting stuff. Setting books in particular (although this applies to a lesser extent to system supplements too) scratch another itch for the busy gamer. Where you see too much stuff for busy people to handle, that should be cut, I see an opportunity for busy people who have trouble making actual gaming sessions regularly to keep their foot in the door by picking up books and reading them in their spare time. It's a lot easier to read a game book than it is to make a session. I don't think its any accident that the player in our group who's got the busiest work and real life (mostly work) schedule in our group--the guy with the most absenteeism of any other player--also has the biggest collection of books, essentially having missed none of the 3.5 era books at all, as near as I can tell. And he's read them. He doesn't get to use them as much as the unemployed bachelor in our group, who's always available to play pretty much, but that's his link to the hobby when he's too busy for anything else, sometimes.delericho said:The role of "system mastery" needs to be sharply reduced, at least for groups who are hitting against time constraints - if I'm playing six times a year, I have neither the time nor interest to get up to speed on 100 supplements for the game, nor do I care enough about the intricate details of housing in Waterdeep.
Which is exactly why we need system diversity. I know one of the earlier articles in this series decried that as a "base breaker" but as I pointed out there, and this thread highlights even more; the fault lines of taste and preference will exist no matter what else you do.
Housing in Waterdeep isn't system mastery, that's setting stuff.
Where you see too much stuff for busy people to handle, that should be cut, I see an opportunity for busy people who have trouble making actual gaming sessions regularly to keep their foot in the door by picking up books and reading them in their spare time. It's a lot easier to read a game book than it is to make a session.
- The role of "system mastery" needs to be sharply reduced, at least for groups who are hitting against time constraints - if I'm playing six times a year, I have neither the time nor interest to get up to speed on 100 supplements for the game, nor do I care enough about the intricate details of housing in Waterdeep.
It is possible that a new console will come along and win the entire PS3/360 portion of the base, but the Wii enthusiasts are probably never coming back into the fold.
Because RPGs call for more coordination than most other passtimes. It isn't enough for the individual to have time available, but a group of individuals all must have the *same* time available.