Broken!

Cheers,

The adds are out on En World. They're going scary-fast but perhaps that's just to start with. In the first 20 minutes 7000 impressions went out with 4 hits... ...ooh, ooh hit number 5! Yes, I am sitting there refreshing the add banner management page to watch the hits.

In a mad frenzy I updated the website. It struck me that the website did not actually have a description of the product on the front page. Whoops. Now it does. I also cleaned up some stuff, updated the blog and removed some art from the front page so that it loads a few tenths of a second faster.

The writing is a little slower than I expected. I'm sort of doing a side project. However The Lost Moon started layout today so it's very close. I am debating not doing a 8.5x11 version until all three expansions are done. I'm going to compile them into a single book for print along with the online comics and free products.

Pipedream is comming along. I've built a new gadget system for the tinkering gnomes, glomes and goblins of this floating hot water heating system in space. The Playtest scenario has generated a ton of interest from my playtesters. I've just got to get them together enough to run it, a hard sell right before christmas.

Zakume has been started. I'm working on a monster so brutal (annoying) that I can't wait for the Playtest. I figure I'll be finishing Zakume during my Christmas break. I've had to push back my dates a little bit for publication but I'm still hoping to get them out soon.

The Last Sunset is a second short product I've put on the drawing board and a second freebie. I've got the ideas down and it'll get written and assembled some weekened when I have time and inspiration for it.

My "side" product is Chronomancer. Unrelated to Broken, older, and longer, Chronomancer is a 320 page epic on Time Travel. The Le Games has agreed to publish it and it'll eventually get it's own press release I'm sure. The book is written and I'm just working on the art and layout. 53/90 peices of art are completed.
The concept for this book was to provide a lot of options and solutions to DM's and Players. All Player types should find something to do with time travel in this book. While it is aimed greatly at spellcasters, warriors and rogues are hardly ignored with their own classes and prestige classes, feats and equipment. This book started in 2002 and underwent 6 months of playtesting. I plan to make it my first conversion project for 4th.

Mark Charke
 

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Hi Mark!

I don't know if you're still looking for content for your Chronomancer book, but I wanted to remind you that my own Temporality time travel supplement has quite a bit of OGC in case you're interested in swiping/modifying more material for your own use.
 

Brett,

Wow, I'm totally impressed. I'm surprised you found the thread and it's awesome that you're so forward about sharing OGC from Temporality. I have gone through Temporality and it's the best time travel d20 book out there right now. I have made efforts to make Chronomancer compatable with other d20 time travel products but I'll definetly review Temporality again and consider it.

After 4th Edition is released I'm looking at revising Chronomancer. Perhaps you'd be intrested in working together on a 4th Edition time travel book?

Mark Charke
 

Thanks, I'm always finding threads that mention time travel. :D

As for 4e, I'm not sure what Tricky Owlbear's plans are yet so I'll leave possibility of revising books on hold for now. Thanks for asking though.
 




I'm glad to hear it! I've been very impatient myself, trying to get it out the door, but it was always "do it properly" from the little voice in the back of the head. I've learned a lot of new elements for layout and I'll beg to suggest my art has also improved. I think the new book looks even better than the first one!

The Lost Moon is populated by lycanthropes, elementals, undead and is rampant with barbaism. There were people there, living in crystal domes, before Solaris fell down on their heads and smashed everything.

I've introduced a new set of rules for playing monsters. I rewrote all the lycanthropes to make them more playable. I hope everyone enjoys it. Lost Moon has a lot more resources but new problems to deal with.

Mark Charke
 

[imager]http://enworld.rpgnow.com/images/127/55276.gif[/imager]Void survivors who make it to the moon are always surprised during their last moments. They are surprised the moon is here. This led me to thinking about the dust storms. They must not be a natural phenomenon. The darkness that sweeps over the land for long periods of time must be magical. It would mean the beautiful shining pearl in the night sky which sang in siren’s notes to my ancestors is no longer there. It is not seen by anyone, not even the void survivors struggling above. The void survivors are surprised by the denizens of the lunar surface. That is a darker and more grisly tail but we keep it short. Visitors are not welcome. They haven’t the means or the strength to survive. Their meat is sweet and few resist their hunger.
-Navage


Broken: The Lost Moon! is available now directly from the developer! Just use the Payloadz link at the bottom of the page and buy directly from Mark Charke himself, cutting out the middle man! (Or get it from Rpgnow or Dtrpg!

-The Le Games, We Enhance Worlds!

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Free free free free free free free free free

[imager]http://www.rpgnow.com/images/127/50019.jpg[/imager]The Le Games is happy to announce that the entire Broken: The Memory of Solaris line is now free!

Mark Charke, who is busy working on his new time RPG Chronomancer asked me to make all the Broken books free to the gaming community!

Broken: The Memory of Solaris
Broken: The Lost Moon (expansion)
Broken: The Multicorp (expansion)


Get them now!

About Broken: The Memory of Solaris:
Solaris was a fantasy world, richly populated with magic, psionics and technology. It had a wide diversity of cultures, religions and races. Unfortunately, Solaris was destroyed.

Forty years later, Broken tells the story of the survivors who struggle in the cold void of space. On drifting fragments, their once great culture has to soften stone so it can be eaten, recycle food, renew the critical air bubble and try to create some trace of heat.

About Chronomancer:
Time travel is a topic of much apprehension and dread for many Game Masters. From re-writing campaign history, to bringing back automatic weapons, saving themselves and killing arch-villains when they were toddlers, chronomancers have not found a welcome home in medieval role playing.

This book provides, not all the solutions to time travel, but many of those solutions and the tools to craft the rest of the solutions. Beginning with Fate’s fee, and stretching across the multitude of times and laws of physics, every Game Master should be able to craft the campaign setting she wants and allow chronomancers without the fear of losing control.
 

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