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Brownout Part I: Into the night

I've seen him online a couple of times since his last post here, but I don't know what he's up to. I was really stoked about this for awhile, but I'd be lying if I said it wasn't waning a bit due to inactivity.:(

Starman
 

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OOC: This sounds sooooo dumb, but I flaked on the game. I was waiting for everyone to post again, and for an e-mail from Thanacus as to whether or not he'd still be able to play, and I just lost track. I am ready to commit seppeku in shame at any one of the player's bequests.

My thanks to Starman for reminding me of a shirked duty :)

Moving on...if any of you are still there and willing to play:
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Adrian: You head off towards the diner door. The two guardsmen don't seem to be paying much attention to you.
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Jeremy: Roll attack and damage if you'd like.
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Angel: Eek! Maybe I'm not the only one who flaked. Still need attack/damage.
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Kevin: I'm pretty sure he's gone. Was still waiting for an e-mail from him when things got hectic at work...he looks like an NPC to me :)
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Father Flannigan: You reach Martha, but it's too late. No pulse, no breath. She's dead.
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Ben: Your second kick will be resolved next round (but I'll give you a hint: it hits!) We're still on the round I last posted, just picking up some last-minute damages and movements.
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Jaque: You miss your target.
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Next round time...Actions?
 

Jeremy shoots at the Guardsman on F5.

Two attacks-one from each pistol
First attack - 13+3=16; Damage - 2d6=8
Second attack - nat 20, crit confirm 15+3=18; Damage - 2d6=5 (no crit) or 2d6x2=10 (crit)

Note: If target on F5 is already down, Jeremy will target the next nearest viable Guardsman.

OOC: It's good to see you back, UnDfind. I think seppuku may be a bit harsh. Give yourself a good beating with a stick and we'll call it even.
 

Adrian heads inside the diner and makes a note to purchase a distance weapon next time he has the opportunity, in the meantime he'll head over and examine the storekeeper's body.
 


With a sigh of despair, Father Flannigan begins his second Sacrament of the night...

"Through this holy unction and His own most tender mercy may the Lord pardon thee whatever sins or faults thou hast committed..."
 

Everybody! With one quick action, Jeremy fires off two rounds, dropping both the remaining guardsmen. They both fall back under the impact of the bullets.
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Battle Over: Everybody gets 300 XP.

There are now seven National Guardsmen on the ground, at least four of them are still breathing. Mick and Martha both lie dead, Mick is still covered in maggots.

As you all look around, you realize two (possibly three) things:

-Angel and Kevin are gone, or at least nowhere in sight.

-The living National Guardsmen could wake up at any second.

-Spot check DC 15: Bill is hiding in his store, peeking out from behind a shelf. He has a phone up to his ear.
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Actions?
 
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Ben

"Yikes, what the hell is wrong with these people?"

Ben unbuckles the belt of one of the sleeping soldiers and uses it as a tie to bind him up. He'll proceed on to the next, disarming them as he goes.
 

Jaque smiles, checks the number of rounds in his gun, and walks over to the national guards. He assists in the binding of living guards if he can.

"Hehe, I shall like taking one of these with me," he says and takes an assualt rifle and some ammunition.

[ooc: What kind of assault rifles are they and how much ammo are the soldiers carrying?]
 


Into the Woods

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