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Brownout Part I: Into the night

OOC: Whew, what a week. I just got a new power supply back in my desktop.

Thanacus probably won't be posting for a couple of days...he went to play in the sandbox (deployed), and he's got to get there and get settled in.

Sorry I couldn't post sooner. If you guys are still there, here's the lowdown:
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Adrian: Your readied sleep spell goes off. Two of your targets save, causing 4 (in the middle) to fall asleep, slumping to the ground. Two in the front are still awake, as is one in the rear.
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Jeremy: You silently move into position (if you want, you can relay points on the grid I posted earlier for a clearer view of where you are).
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Angel: You also move into position. Go ahead and give me a target and the hit/damage roll results.
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Kevin: You peg your target with the first shot, but your second is off the mark. The National Guardsman falls backwards, hitting the ground with a soft ::thump::

You believe you are hiding REALLY well, however when you get to your new position, you find the National Guardsmen all looking directly at you. Maybe that Mission:Impossible theme music wasn't just in your head.

Two rifles are trained on you. They both fire, but only one seems to hit the mark. You take 9 damage from hot lead.
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Father Flannigan: Upon closer examination, the body appears as though it has been dead for several days, even though you know for a fact he was alive a few seconds ago. Your knowledge of the arcane leads you to suspect that there might be some sort of necromancy at work here, though you can't recall ever hearing of anything quite like this.
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Ben: Your kick misses the Guardsman.
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Jaque: Need attack/damage rolls if you're firing at one of the guardsmen.
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everyone: You all see four of the National Guardsmen slump down for apparently no reason.
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PS: Updated map is coming soon.
 

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Jaque grits his teeth at the sight of the collasped guardsmen. Magic was the only explanation, he needed to know what the source of the magic was...
Nonetheless he lets off a .357 magnum round at a guard who remains standing.

to hit rolled 7 + 4 = AC 11
damage rolled 10
 
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(mumbling to himself)

"Ah,so thats why a gun would have been a good investment. "

Adrian moves off to hide somewhere, trying to head inside the Diner preferably.

Hide: 18+0 = 18
Move Silently 8 + 0 = 8
 

Ben

Ben repeats his kick, this time trying to gauge the distance a lot better. "Good lord, what's wrong with you people?" Ben yells.

To hit 19 rolled + 6 = AC 25; Damage = 1 rolled + 4 = 5.
 

Jeremy will move to A9 behind the dumpster. He peeks out looking for viable targets.

Four down already! I'm slowing down, he thinks to himself.
 
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Father Flannigan heads to the door to assess the situation. Upon seeing Margaret lying in a pool of blood, he makes his way to her as quickly as possible, ignoring the combatants.

Mumbles "Oh Lord, watch over thy faithful servant as he attempt to do your bidding, allow him to bring Your light to the darkness."
 


ooc: hey ppl, is it me or does it seem we're not going to hear from our GM any time soon? i'm a little concerned about whats going to happen to the game, seeing as it appeared to have a lot of potential. does anyone know what has happened to undfind?
 


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