Brp?

Razuur

First Post
Greetings all,

I see that a new version of Chaosium's BRP was recently released.

Has anyone picked it up? How is it?

I have never played any iteration of the game. What is it like? How does it work?

Thanks

Razuur
 

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I have never played any iteration of the game. What is it like? How does it work?

I've only played Call of Cthulhu, but its pretty close to BRP from what I understand. It works kinda like this. You have several ability scores (stuff like Dex, Str, Size, Apperance, etc) which are generated by different dice rolls (some are 3d6, some are 6+2d6, some are 3+3d6). Then you purchase skills. Skills work as a percentage roll. So if you have 45 in handgun, to shoot someone with a handgun, you roll d% and need to roll 45 or under. Pretty much everything works as a skill, attacks, dodging, academic study, etc.

Its a relatively simple system, and there's always a few ways to handle doing something, but it makes for fast resolution.
 

I've got CoC and the old Elric! that use the BRP system and raided them for ideas for my D&D game. A friend of mine played a bunch of CoC and loved it.

It has a neat xp system I always liked. Basically for skills you use successfully in a game make a check at the end of the game. If you fail this special xp check then your skill goes up a little bit (d6 on your percentage rating I believe).

So stuff you actually do can improve but it gets tougher to improve the more skilled you are.
 

I'll second my love of the skill advancement system in BRP. It's just so clever.

The BRP book basically contains "the core rules" for BRP, and then a huge pile of optional systems culled from the back catalog of BRP games that have been published through the decades. I haven't gotten to dig through my copy too much yet, but it's the leading contender for the system in my homebrew Doctor Who game.
 

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