Brute pets for mages: does it work?

So...Nope, it really is Cover. Really. With a capital "C". Not some kind of flavor text put in that just happens to conincide with official terminology.

<EDIT> But I did mis-quote the save bonus, didn't I? Anyway, the way it jives with what we've been saying about Fireball is this: Cover does not protect against spreads (only bursts?), therefore the +3 Ref bonus confered by shieldis not applied to fireball saves.

We are both right, I remember reading somewhere either in the errata or what the sage said, think it was something the sage said since I can't find it in any of the errata, but the shield doesn't give actual cover, just "cover" bonuses. Still searching for it also where he said it. I could be wrong but I am pretty sure it isn't actual cover.
 

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The FAQ states that Shield provides a cover bonus to AC, but none of the other effects of cover. It does not grant a bonus to Reflex saves, nor does it prevent attacks of opportunity.
 

It was a very difficult encounter. I agree with the DMG that those can be more dangerous than overpowering encounters because it isn't immediately apparent that the party should flee.

Digesters have to wait 1-4 rounds between acid sprays. There is no way characters should have been dissolving at a high rate.

The DC of all the damage effects are pretty low. How bad are the party's saves?

How does one character have 8/- DR? That's the stuff of epic characters.

As soon as the Xorn came out I'd have run away. Especially after knowing the naga was hasted and throwing fireballs. Come back 10 rounds later with everyone healed up and with proper defenses and things would be a whole lot different.

Level 10 is definitely significantly weaker than level 11. Having 3 6th level spells instead of 0 is a big difference as is having 3 attacks per round instead of 2.

Having no buffs up is a big swing too. My cleric was looking at AC 30, saves in the low-high teens and +16/11 attack bonus with an average damage of 15 per hit at 9th level with 5 elemental resistance across the board. With no spells active though it was AC 22, +9/4 with average damage of 7.

I'd have cursed the naga (-6 cha) so fast your head would spin putting an end to all but 1st level spells. Curses last so you can come back later and they are still cursed. Then I would have summoned something in a flanking position.
 

It was a very difficult encounter. I agree with the DMG that those can be more dangerous than overpowering encounters because it isn't immediately apparent that the party should flee.

Yeah, I messed up there.

Digesters have to wait 1-4 rounds between acid sprays. There is no way characters should have been dissolving at a high rate.

Oops...

The DC of all the damage effects are pretty low. How bad are the party's saves?

Pretty good. Often they made saves, but half damage from a swarm of Fireballs is just nasty. The rogue, of course, survived.

How does one character have 8/- DR? That's the stuff of epic characters.

Or a PrC.

As soon as the Xorn came out I'd have run away. Especially after knowing the naga was hasted and throwing fireballs. Come back 10 rounds later with everyone healed up and with proper defenses and things would be a whole lot different.

I would have, too.

Level 10 is definitely significantly weaker than level 11. Having 3 6th level spells instead of 0 is a big difference as is having 3 attacks per round instead of 2.

Heh heh.

Having no buffs up is a big swing too. My cleric was looking at AC 30, saves in the low-high teens and +16/11 attack bonus with an average damage of 15 per hit at 9th level with 5 elemental resistance across the board. With no spells active though it was AC 22, +9/4 with average damage of 7.

They had buffs, just not nearly enough. Woah! You used up all your Protection from Elements?

I'd have cursed the naga (-6 cha) so fast your head would spin putting an end to all but 1st level spells. Curses last so you can come back later and they are still cursed. Then I would have summoned something in a flanking position.

That would take a touch attack and requires a Will save (which nagas are good at), which was difficult to make with Shield and Haste. That and no one got close enough, since I messed up with the digester.

If I do it again I'd just leave the xorn and naga, and tell the party to buff better.
 

What PrC gives 8/- DR by level 10? Dwarven defender gets 6 in 10 levels, barbarians get 5 in 20 levels.

I use endure elements and I extend them so they last 1-4 days each. My 5th level and higher slots I use to make my shorter duration spells persistent. When I wake up the next morning to begin the adventure I'm at maximum power. Individually all the buffs are small but something will help in any situation. I use stuff like Legion's March, Bear's Heart and Halo of Vengeance to buff the party for major encounters to make everyone last longer. If they've gone through their 11d4 temp hp from Bear's Heart and we aren't winning then its probably time to go. My best personal buff is aspect of deity. When I'm using that I'm darn near invincible for 11 rounds.
 

Berk said:


We are both right, I remember reading somewhere either in the errata or what the sage said, think it was something the sage said since I can't find it in any of the errata, but the shield doesn't give actual cover, just "cover" bonuses. Still searching for it also where he said it. I could be wrong but I am pretty sure it isn't actual cover.

Arrg.

Look, until this "sage" guy puts up a web-accessible list of WotC-approved errata, or some other widely available and free source, I'm not gonna use it. This sort of "change behind the scenes" is just ridiculous!

It's not Cover, it's cover!
 
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Actually, I believe the shield issue is in the official PH errata.

And from what I remember (and use), it gives you a +7 cover bonus to AC, a +3 cover bonus to Ref saves, but it don't procure actual cover (and thus you are subject to AoO).

I'll download the errata again and check that.
 

Gez said:
I'll download the errata again and check that.
The changes to the shield spell are in the official FAQ. "The errata" only contain the changes made in the second printing of the PH, and it hasn't been updated for almost (?) two years.

All new errata ("intentional changes or corrections to the rules by the game's publisher") are published in the official FAQ.

Yes, that's how it works.

No, we don't like it.
 

This is so off topic that it's become laughable, but, ...just for completeness I thought I'd post this:

from the Official D&D Faq
The description for the shield spell says its provides
three-quarters cover. Page 132 of the Player’s Handbook
says an attacker can't execute an attack of opportunity
against a character with one-half or better cover. So, a
spellcaster with a shield spell up is immune to attacks of
opportunity, even when casting spells in melee?


No. The spell description is erroneous. The spell grants a +7
cover bonus to Armor Class, not three-quarters cover. It does
not negate attacks of opportunity, nor does it provide any
saving throw bonuses. The spell's cover bonus to Armor Class
applies to any attacks opportunity made from the half of the
battlefield covered by the shield.

You'll note that it still is, in fact, a Cover bonus, and thus doesn't stack. The "rule dodge" they took was that although it's a cover bonus, it is not 3/4 cover...just some unspecified amount, and thus doesn't negate sneak attacks.

FWIW, IMHO, the FAQ is terrible........YMMV
:D
 

Hey thread hijackers, enough with the shield stuff, its so 2001.

I still want to know how to get 8/- dr by level 10. That's practically being invulnerable. With persistant fast healing 1 that's as close to invincible as you get at level 10.
 

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