Ferrix said:
OOC:
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*wonders why autofire has a set DC* Will use AP if needed, can I use it to up the save DC on autofire ;-)
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[occ]
Not sure what you mean... for the Advanced Firearms Feat, using Autofire? I was using the base rules from D20Modern pg. 148 under Autofire. You need to hit a base DC 10 (-4 to your roll if you do not have the Advanced Fire arm feat) and everyone in the area of effect (10x10 or 20x5 if you have the Advanced Fire Arm Feat) gets a Reflex save DC 15 or they take the weapons damage? Also note that Autofire uses 10 rounds, while Burst Fire uses 5 rounds. [/occ]
Round 2 (continues)
24 - Nestlings Group #2 <already acted; at the front>
22 - 'Brute'
21 - Nestlings Group #1 <already acted; at the front>
20 - 'Quick' (looking forward now)
17 - 'Sneak'
16 - 'Gort'
15 - ' Pedia'
14 - 'Squeek'
10 - 'Gramps'
10 - 'Professor' (somewhat in the middle can point either way, but -4 to fire past your comrades with rifle)
7 - 'Thunder'
6 - Cat's Eye (looking forward)
Brute growls and fires into the tunnel where the new threat has appeared..
Attack roll for Brute, 14 +4 + 1 (CAT) -2 (confined space) = 17 vs. DC 10. Nestling in the area of attack, 4. Reflex saves for them 1st =20, 2nd =14, 3rd =22, 4th =10. Hitting two, damage roll for first is 11, and second is 20 points!
…and while he only is able to hit two of the small fast moving creatures, they both are blown off their feet to fall into twitching mess of blood and guts…
Quick goes down to one knee and fires two quick semi-automatic shots at the mass of creatures charging the group from the front…
Attack roll total 22, and natural 20! follow up is 12, not a crit. Damage is 18 and 14 points of damage
…striking two with some expertise and blowing both of them almost in two!
Sneak opens up with a full-auto into the charging creatures at the front…
Attack roll 8 +4 +1 (CAT) -2 = 11 a hit. There are 8 Nestlings within his area of attack; Reflex save are - 1st =16, 2nd =7, 3rd =14, 4th = 17, 5th =9, 6th =25, 7th =8. 8th =17. Four of the creature are hit by rounds, Damage taken is 6, 12, 17, and 9.
…and hits four additional creatures. Two explode into a fine red mist, but two others are only knocked off their feet for a second, they regain their footing quickly.
At the rear of the Squad, Gort lashes out at one of the creatures on him with a clawed hand…
Attack roll total is 17, hit. Damage is 9 points of damage
…knocking the creature back onto the ground. It quickly gets to its feet though, and while bloody it is still alive!
Pedia lashes out at one of the creatures on the ground with his combat knife…
Attack roll 10 +1 +1 (masterwork) =12 a miss
…but the creature is to fast and avoids his knife thrust.
Squeek pulls a fireflush grenade and throws it into the tunnel where more of the little creatures seem to be coming even now…
Attack roll to throw, 10 +4 =14, vs. a DC 10 (assuming you are throwing in front of Gramps and Thunder to keep them out of the affected area; hitting the square past 10ft is a DC 10, normal range increment rules past that. I personally thing a 5ft square should have a DC 5… its not that hard to hit AND you always have a little Deviation). Corner where grenade lands (assume 3 and 4 are closes to the Squad) rolling a 1.
…exploding almost perfectly where he wanted it to land. There is loud bang and flash of light that dazzles everyone momentarily (only because your eyes have adjusted to the dark). There are squeals of pain and anger from the creatures there and most seem to fall over onto their sides and crawling around in circles for a second! Even some of the creatures on and around the rear group scream and seem a bit stunned by the assault.
Gramps lashes out with his combat knife at the creature around his feet attacking Squeek…
Attack roll 9 +2 +1 (masterwork) +4 (confused by the flash and flank) =16 a hit. Damage is 7 points of damage
…stabbing it deeply but it still seems to be alive. Bleeding but alive.
Professor looks back then forward and sees his best shots are forward (as it is not as crowded there) and fires a single round at the creatures milling about the tunnel…
Attack roll 14 +3 +1 (CAT) -2 (confined) +2 (confused) = 18 a hit. Damage is 15 points
…blowing the creature into two messy pieces!
Thunder drops his pistol and quickly bring his combat shotgun up to bare, fires point blank into the creature on the ground near him…
Attack roll 11 +2 +1 (flettchee) +2 (confused) =16, a hit. Damage is 9 points
…knocking the creature over where it lays twitching its legs and trying to stand.
Cat's Eyes fires full auto into the creatures at the front, adding his steel to the storm at the front tunnel…
Attack roll 23 a hit. The creatures remaining at the front of the ground, his attack strikes in the area of the remaining 8 creatures (2 are wounded). Reflex save (two wounded first) 1st =11, 2nd =23, 3rd =8, 4th =22, 5th =19, 6th =9, 7th =12, 8th =14. Hitting five creatures! Damage is 3 (wounded), 20, 10, 21, and 18.
…hitting five of the little devils, and spraying their blood and guts throughout the hallway, killing all five.
Round 3
24 - Nestlings Group #2
22 - 'Brute'
21 - Nestlings Group #1
20 - 'Quick'
17 - 'Sneak'
16 - 'Gort'
15 - ' Pedia'
14 - 'Squeek'
10 - 'Gramps'
10 - 'Professor'
7 - 'Thunder'
6 - 'Cat's Eye'
The hail of fire and light burst seem to much for the creatures, as almost as fast as they appeared they turn and flee back the way that they had come at full speed…
The three creatures in the front act before Brute and duck down the tunnel, in the back they flee before the rest can react, although Gramps gets to cut the one he attacked before as it flees by him (AoO)…
Attack roll 9 +2 +1 = 12 a miss
…and while Gramps tries to slash one of the wounded creatures as it turns and runs, his blade misses the darting creature. It is just to fast.
Smoke and the echo of a hundred or so rounds fired in a such a small confide space, mix with the blood and guts of the creatures laying around and among the Squad. A few of the creatures don't get away as they are crawling very slow and trailing blood and guts. They are easily killed with minimum effort.
Actions? Note that I will have to work out the number of rounds you each fired as I did not keep track of that. Autofire uses 10 rounds, Burst fire uses 5 rounds, etc.
so nice and confusing yes? that is what I was going for…