surfarcher
First Post
Honestly, I do both in almost all games I run - however the proportion varies depending on the game.Which do you do? I have been building for my players, taking their characters abilities and level I to account, and trying to avoid killing them. I am thinking of stopping that, and starting to build a natural world for them to face, whether it kills them or not.
In my main heroic game I primarily tailor to the group, with some natural world content. The parameters of this campaign were establish a decade ago and the PCs were/are meant to be epic heroes.Anyone who does the first, why?
So in this campaign when they are following the storyline, which they have established and pursued by their own choices, we don't want them to die to a mook encounter that means nothing. There is definitely challenge, but challenge isn't all achieved by the threat of character death. There are certainly parts of this campaign where possible death is very, very relevant and at least one every couple of levels the PCs have feared for their safety. But it has usually been story relevant. Even in this scenario I do have natural world content where a poor choice can result in the party facing overwhelming odds.
The trick here is to always provide alternatives. Ideally several possible paths. Populate those paths with different challenges of different challenge level. Leave the decisions with the group, don't force them down any path.
I use the second in more casual campaigns and one-shots. One thing I really enjoy doing is playing old 1e/2e content straight-ported. Like I6 Ravenloft and X2 Castle Amber. And when I run these I do almost no conversion work - I simply use the equivalent monster from 5e. Sometimes I reskin or build a key critter from scratch (the Banshee, lesser Vampires and Strahd himself when I ran under pre-MM 5e for example).Anyone who does the second, any tips for me?
The big tip here is to again always make sure the PCs have multiple options. And that is usually by ensuring they have suitable information to make a decision. The lethality will be higher, but if you can try to ensure that's a result of poor party decisions it can still be a hell of a lot of fun!
Anyway just my 2cp. I'm interested to hear what others think.