Ralif Redhammer
Legend
I dunno, if a PC wants to make a Stealth check sneak up on a guard in a chamber, I think the game becomes infinitely more evocative and interesting if they say "I dart from pillar to pillar when the guard isn't looking to try to sneak up on them" instead of "I want to roll Stealth to hide from the guard."In that vein, I plan on using Wish so that for certain Influence actions, the NPC is always Willing, never Hesitant nor Unwilling. Of course, the wish may not be granted or there could be monkeypaw.
I just need the person playing the rogue to describe how they’re attempting to hide behind the object. I just need the person playing the druid to describe how they are attempting to diagnose the illness with their medicine check. I just need the person playing the fighter to describe how they are attempting to hit the enemy with their sword. I just need the person playing the monk to describe how they are attempting to make the wisdom save. Many/most DMs put an extra burden on CHA checks that usually aren’t there for other skill checks, attacks, and saves. Charming PCs know how to charm, rogues know how to hide well, fighters know how to fight, druids know stuff about medicine, and those subjected to wisdom saves have a good idea on how to fight those off. The players at the table often don’t. They usually know what they want to do (not necessarily how) and they know how to roll dice. If the norm was that I got a lesson in combat techniques every time our characters fought from the player playing the fighter and I felt like I could enroll in medical school from what I learned from other players making medicine checks, I’d have no problem with the expectation that players should know how to be suave when making a CHA check. Until then, when I DM, I won’t place an extra burden on one particular type of d20 test.
A person doesn't need to go into a long dialog scene on a check to persuade an NPC, but putting in a little effort to describe what your character is doing for any check makes the game better.
It can be as simple as "I try to convince the guard to let us past by bluffing that we're late guests to the party" or it can be the PC roleplaying how they thought it was a costume party and got all dressed up, then realized it wasn't and had to take everything off and put on a new set of clothes and that's why they're arriving so late and please just let us past so we don't get yelled at by Count Gofus....
Last edited: