Jeff Wilder
First Post
I have a player (PL 9 campaign) who wants his hero to have three main powers (and Strike):
Insubstantial -- Fairly similar to Shadowcat, pretty straightforward.
Strike -- Phase into someone and go solid (Selectively). He'll never be using this and Possession at the same time, so it seems like a good AP candidate.
Possession -- Pretty straightforward again. Possesses by occupying same space as target via Insubstantial.
Healing -- Wants to only be able to do this if Possessing the target.
Being a novice M&M GM, I'm having a little trouble working out the best -- not necessarily most cost-efficient; "best" in terms of sticking to the building rules -- way to do this. Here's what I've suggested:
Powers (PP: 62):
Insubstantial 4 (Affected by magic, Power Feat: Selective), 21 pp
Possession 9 (Extra: Affects Corporeal [+1], Flaw: Limited (failure to possess turns off Insubstantial) [-1]) 27 pp
AP: Strike 9 (Extras: Penetrating [+1], Affects Corporeal [+1]), Power Feat: Mighty), 1 pp
Healing 5 (Drawback: Must Be Possessing Target), 9 pp
Super-Movement 2 (Air Walking), 4 pp.
Insubstantial -- Fairly similar to Shadowcat, pretty straightforward.
Strike -- Phase into someone and go solid (Selectively). He'll never be using this and Possession at the same time, so it seems like a good AP candidate.
Possession -- Pretty straightforward again. Possesses by occupying same space as target via Insubstantial.
Healing -- Wants to only be able to do this if Possessing the target.
Being a novice M&M GM, I'm having a little trouble working out the best -- not necessarily most cost-efficient; "best" in terms of sticking to the building rules -- way to do this. Here's what I've suggested:
Powers (PP: 62):
Insubstantial 4 (Affected by magic, Power Feat: Selective), 21 pp
Possession 9 (Extra: Affects Corporeal [+1], Flaw: Limited (failure to possess turns off Insubstantial) [-1]) 27 pp
AP: Strike 9 (Extras: Penetrating [+1], Affects Corporeal [+1]), Power Feat: Mighty), 1 pp
Healing 5 (Drawback: Must Be Possessing Target), 9 pp
Super-Movement 2 (Air Walking), 4 pp.