Destil
Explorer
Here's a humble brutal rogue with a rapier and dagger (for ranged attacks).
I could have picked something like backstabber or weapon focus for the 3rd feat, but I don't want to break the streak of perfect 21s for AC (same reason I didn't do a Paladin).
====== Created Using Wizards of the Coast D&D Character Builder ======
level 5
Half-Orc, Rogue
Rogue Tactics: Brutal Scoundrel
FINAL ABILITY SCORES
Str 20, Con 12, Dex 21, Int 10, Wis 14, Cha 14.
STARTING ABILITY SCORES
Str 17, Con 12, Dex 18, Int 10, Wis 14, Cha 14.
AC: 21 Fort: 18 Reflex: 21 Will: 15
HP: 44 Surges: 7 Surge Value: 11
TRAINED SKILLS
Stealth +12, Thievery +12, Athletics +12, Intimidate +11, Perception +10, Acrobatics +12
UNTRAINED SKILLS
Arcana +2, Bluff +4, Diplomacy +4, Dungeoneering +4, Endurance +5, Heal +4, History +2, Insight +4, Nature +4, Religion +2, Streetwise +4
FEATS
Level 1: Weapon Proficiency (Rapier)
Level 2: Two-Weapon Fighting
Level 4: Two-Weapon Defense
POWERS
Rogue at-will 1: Piercing Strike
Rogue at-will 1: Disheartening Strike
Rogue encounter 1: Dazing Strike
Rogue daily 1: Blinding Barrage
Rogue utility 2: Adaptable Flanker
Rogue encounter 3: Nasty Backswing
Rogue daily 5: Staggering Assault
ITEMS
Magic Rapier +2, Shadowdance Leather Armor +1, Cloak of Distortion +1, Distance Dagger +1, Headband of Perception (heroic tier)
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I could have picked something like backstabber or weapon focus for the 3rd feat, but I don't want to break the streak of perfect 21s for AC (same reason I didn't do a Paladin).
====== Created Using Wizards of the Coast D&D Character Builder ======
level 5
Half-Orc, Rogue
Rogue Tactics: Brutal Scoundrel
FINAL ABILITY SCORES
Str 20, Con 12, Dex 21, Int 10, Wis 14, Cha 14.
STARTING ABILITY SCORES
Str 17, Con 12, Dex 18, Int 10, Wis 14, Cha 14.
AC: 21 Fort: 18 Reflex: 21 Will: 15
HP: 44 Surges: 7 Surge Value: 11
TRAINED SKILLS
Stealth +12, Thievery +12, Athletics +12, Intimidate +11, Perception +10, Acrobatics +12
UNTRAINED SKILLS
Arcana +2, Bluff +4, Diplomacy +4, Dungeoneering +4, Endurance +5, Heal +4, History +2, Insight +4, Nature +4, Religion +2, Streetwise +4
FEATS
Level 1: Weapon Proficiency (Rapier)
Level 2: Two-Weapon Fighting
Level 4: Two-Weapon Defense
POWERS
Rogue at-will 1: Piercing Strike
Rogue at-will 1: Disheartening Strike
Rogue encounter 1: Dazing Strike
Rogue daily 1: Blinding Barrage
Rogue utility 2: Adaptable Flanker
Rogue encounter 3: Nasty Backswing
Rogue daily 5: Staggering Assault
ITEMS
Magic Rapier +2, Shadowdance Leather Armor +1, Cloak of Distortion +1, Distance Dagger +1, Headband of Perception (heroic tier)
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======