thecasualoblivion
First Post
I stick with monster xp only, but I only give it out for actually accomplishing things. Random encounters, picking fights in bars, and non-encounters just screwing around I don't give xp for.
I usually run narrative focused games, and still get this question. It may be that player proactivity is a factor. Either there are no perceived options, or there is indecision. The challenge for a DM is cultivating a plot-rich environment. To this degree, I disagree with the article Wampus posted with regard to not planning plots (even though I liked everything else): I think there is a middle ground between complete player freedom and narrative dynamism.To my suprise, they all hated this approach, and often sat at the table asking, "So what do we do now?"

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.