MrFilthyIke
First Post
Zander said:Try to imagine what Col Pladoh's map would look like.
After all, you can't make a Hommlet without faking EGG's.![]()
God Damnit Zander, how are we to explain the laughing to co-workers??
Zander said:Try to imagine what Col Pladoh's map would look like.
After all, you can't make a Hommlet without faking EGG's.![]()
Hey, what comes around goes around.MrFilthyIke said:God Damnit Zander, how are we to explain the laughing to co-workers??![]()
Return to Bone Hill would be a great 3.5 conversion product for the WotC site.the Jester said:The original T1 rules. Though there are some pretty large stretches in it (I mean, should nearly every peasant house have a magic item??), it's a great well-developed town dripping with adventure hooks. The only other module I've seen that manages this as well is The Secret of Bone Hill. Which, someday, I will use in 3e.
how did you convert the assassins in L2? using a third party core class or did you make them into rogues/ fighters with the intention of them eventually reaching the PrC?DethStruck said:I'm currently running my players through Bone Hill and the other L series adventures 3.5 style.
A game is always good when it includes giant frogs.Whizbang Dustyboots said:The giant frogs in the moat are still one of the encounters I remember most from D&D, as are the zombies later on in the dungeon.
the Jester said:The original T1 rules. Though there are some pretty large stretches in it (I mean, should nearly every peasant house have a magic item??), it's a great well-developed town dripping with adventure hooks. The only other module I've seen that manages this as well is The Secret of Bone Hill. Which, someday, I will use in 3e.