Brendan Byrd
Adventurer
< tangent >Contemporary to me is heading into not D&D. Its d20 modern or close enough.
MSRD = tech support for 3.x
< /tangent >
< tangent >Contemporary to me is heading into not D&D. Its d20 modern or close enough.
I was just suggesting that maybe arguing with the premise is not the best use of the thread.Im not offended if someone would claim that as a 2E fan.
SJ still kept the usual equipment for thr most patents and stretched the ships into 18th century maybe 19th with ships snd 16th century guns.
Still used D&D multiverse.
As I said are you meaning contemporary in 20th century stuff or non traditional phantasy?
Are you familiar with Phantasy Star? One if them started off basically D&D ended up with transforming robots, space shuttles, submarines and worldships. Non traditional fantasy still, d20 modern is a different genre.
No, but the minute you have teleportation circles, you have the same effect Star Trek transporters have. You start to lose the "world outside your door" aspect. It's a world building issue that any sort of speculative fiction wrestles with I guess. After all, the Marvel universe is full of Gods, monsters magic and aliens and yet the world stubbornly persists looking like the modern Earth we know.Advanced technology looking like magic doesn't have anything to do with actual magic. How does, for example, effective vodoun necessitate sci-fi elements?
Sure, but just like with supers settings, the tropes ad constraints of the genre over rule any "logical conclusions". Otherwise, like you said, you aren't in that genre anymore.No, but the minute you have teleportation circles, you have the same effect Star Trek transporters have. You start to lose the "world outside your door" aspect. It's a world building issue that any sort of speculative fiction wrestles with I guess. After all, the Marvel universe is full of Gods, monsters magic and aliens and yet the world stubbornly persists looking like the modern Earth we know.
I was just suggesting that maybe arguing with the premise is not the best use of the thread.
the scripture-spewing preacher hunter comes to mind. yes that's more of a western trope, but it can work fine enough in the modern day.Cleric: tough one
competitive shooter subclass? swat officer (or more generically some kind of cqb room clearing subclass) could also workFighter: modern firearm focused subclass, I think
both of these feel more artificer then rogue or wizard to me. if you make the artificer the hacker, then some kind of sniper could work for rogue. a hitman type, maybe (EDIT: comp shooter is also an option for rogue if you make the fighter something else). if you make the artificer the technomancer, then the wizard can be a "one foot in the secret world" type. where the paladin keeps the magic world hidden, the wizard is a part of the magic world, knows its ins and outs by heart and all that.Rogue: here is where the "hacker" hoes I think[...]
Wizard: maybe not a technomancer per se, but a wizard subclass that marries magic with modern technology would be interesting.
banker family warlock, lmaoWarlock: For some reason, I like a powerful ancestory patron here
The artificer is not a 5.5E core class, so I left it out.both of these feel more artificer then rogue or wizard to me. if you make the artificer the hacker, then some kind of sniper could work for rogue. a hitman type, maybe. if you make the artificer the technomancer, then the wizard can be a "one foot in the secret world" type. where the paladin keeps the magic world hidden, the wizard is a part of the magic world, knows its ins and outs by heart and all that.
for some reason when i think of monk for this i think of a gun fu john wick type. someone who marries martial arts with cqb gunfighting. then the barbarian can be your pit fighter or heavy weapons guy (or if you think a john wick type and room clearer type would be too similar, then fighter can be your heavy weapons guy).Monk: maybe this is where the pitt/ufc fighter goes?
it was adapted for 5.5 in the new eberron book, so i think taking artificer into account is still fine. i get your reasoning, though.The artificer is not a 5.5E core class, so I left it out.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.