D&D 5E (2024) Building A Contemporary Fantasy Setting For 5.5E

I think it’s pretty pointless going any further if you can’t solve the core issue of rules for non-magical technology - which goes a lot further than just firearms.

Magic is the ultimate Handwavium. You can use it to explain anything without worrying about details or realism. It’s D&Ds secret sauce that makes everything work.

Which is why you assumptions describe Eberron.
Why is it so important for there to be rules on non-magical technology in a fantasy setting?
 

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I liked the notion in Tim Powers On Stranger Tides that Magic was always real on Earth but had faded due to human use of Iron Tools. It thus meant that real scorcerers had to avoid contact with iron tools.
So in setting terms
1. Magic has always existed
2. Magic doesnt like metal (no armor)
3. With modern use of Plastics/Ceramics Magic is back again
this is one of the places i think not having variable materials for weapons and armour is a loss, in a contemporary setting you could really go into having things like plastic and ceramic weapons and armours exist with different properties to their metal counterparts, kevlar, tempered glass, they'd probably be able to 'invent' some new materials using magical creation methods too, ironwood is a thing isn't it.
 


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