Corinnguard
Legend
I doubt that they are all necessary for a contemporary fantasy to work. Plus, they would throw in too much complexity into a game that tries to keep it short and simple.All of them.
I doubt that they are all necessary for a contemporary fantasy to work. Plus, they would throw in too much complexity into a game that tries to keep it short and simple.All of them.
All of them.
You create a world, the players are going to want to interact with it.
That’s why WotC use magitech in all their settings. They avoid the complexity of the real world.I doubt that they are all necessary for a contemporary fantasy to work. Plus, they would throw in too much complexity into a game that tries to keep it short and simple.
They're selling D&D, not modern day urban fantasy. At least not currently.That’s why WotC use magitech in all their settings. They avoid the complexity of the real world.
Mostly in the Eberron and Spelljammer settings.That’s why WotC use magitech in all their settings. They avoid the complexity of the real world.
For that matter they avoid the complexities of a "medieval" reality as well.Mostly in the Eberron and Spelljammer settings.
True. Otherwise, the 5e PHB and the 5e DMG would be considered tomes several hundred pages thick.For that matter they avoid the complexities of a "medieval" reality as well.
True, but since we aren’t medieval, it’s not so glaringly obvious.For that matter they avoid the complexities of a "medieval" reality as well.
Plenty of magitech in Baldur’s Gate 3. And lots of setting-agnostic WotC adventures.Mostly in the Eberron and Spelljammer settings.
For you perhaps. I accept that D&D is not attempting to be a reality simulator. I wouldn't want that for a game as dependent on combat anyway.True, but since we aren’t medieval, it’s not so glaringly obvious.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.