GX.Sigma
Adventurer
Why is that a problem? That sounds like fun to me.The problem is to keep the players from figuring it out until the end. Once they figure it out they can react to it and stop it.
Why is that a problem? That sounds like fun to me.The problem is to keep the players from figuring it out until the end. Once they figure it out they can react to it and stop it.
Yeah, this sounds an awful lot like the early D&D I played, which was very much in the Gygax DM vs. Players style. I personally wouldn't enjoy it. After all, if there are no limits, the dungeon (GM) can win every time, and any player victory is only because the GM allows it.
That's not Gygax style.
That's 'back when gamers were mostly people with inadequate social graces, bullying issues, or in an unfortunate adolescent phase of development' style.
For better or worse, that's what's often meant by the term "Gygax DMing" even if it's not how Gary himself ran the game. I'm a big fan of Gygax, but when people talk about "Gygax D&D" they're talking about overtly arcane combat rules and S1 Tomb of Horrors-like dungeons lampooned by Knights of the Dinner Table and HackMaster. It's not a huge jump to straight DM vs PC thinking.
I like the idea of a living dungeon. The problem is to keep the players from figuring it out until the end. Once they figure it out they can react to it and stop it. Not much different from a lich scrying all the time, a ghost flying through the rooms to spy on them, or a series of halls along the rooms where the BBEG spys through peepholes.
Why is that a problem? That sounds like fun to me.
I'd delve that.
I really like the idea of a living dungeon or at least a malevolent intelligence inhabiting a place. I think it's a variation on stocking your dungeon with inhabitants that try to actively thwart the PCs.
Some questions that come to mind:
- how quickly can the dungeon make changes?
- what senses does the dungeon possess and is it possible to fool its senses?
- how many changes can the dungeon make in a given time-frame?
- does anything prevent the dungeon from creating/summoning extremely deadly traps/creatures/effects whenever it wants?
I had an idea a couple days ago, and decided to post it here now that I have my thoughts straight. Has anyone seen a Living Dungeon? It is sentient, it is intelligent, and it can see and hear everything the heroes are doing as they progress through it. By the end, it knows every power they have used, and has probably planned accordingly.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.