Taloras
First Post
Ok. I had an idea for a new campaign, one in which a Horde of about a million creatures (a conglomeration of the various races they have defeated and subjugated) invades Faerun. Now im trying to create this Horde. The story behind the Horde is that they go world hopping....using portals to go from one world to another, consuming all that they can on one world before moving on to the next. They kill the adults and raise the children of their enemies as new Horde members. Now im trying to figure out what races to put in, what percentages, and percentages of how many should be children. Can anyone help me?
Ive already got for the races
Humans
Elves
Half Elves
Orcs
Half Orcs
Goblin
Hobgoblin
Bugbear
Kobolds
Planetouched(rare, and never aasimar)
Gnomes
Minotaurs
Dwarves
Gnolls
Ogres
Trolls
With the way I picture the Horde, they have no clerical magic (the originators of the Horde didnt have gods, and the children they take are raised as atheists. Druids, paladins, and clerics are unknown. Im going to use a variant ranger that doesnt use spells. With the nomadic way of life, i cant see monks in the group either. Wizards are rare, with sorcerors being a bit more common (about .1% of the adult population is a wizard, with sorcerors being closer to 2%). There are no aristocrats, its a very militaristic group. Im figuring on having it mostly warriors, experts, some barbarians, fighters, rangers, and rogues. Rogues and rangers are the scouts, warriors, barbarians and fighters are the main army, and the experts are the workers. They dont farm, they steal everything.
Now the question is, what other races should I add in? what percentages are they? and what percentages should the classes be? Im pretty sure that warriors would be the highest percentage, with fighters being a bit more rare (not everyone has that knack for fighting), barbarians are somewhat rare, seeing as they are in some form of civilization. rangers and rogues are specialists. Experts would have a small percentage, mostly cooks, smiths, fletchers, bowyers, etc.
Any help?
EDIT: Added in more races....
Ive already got for the races
Humans
Elves
Half Elves
Orcs
Half Orcs
Goblin
Hobgoblin
Bugbear
Kobolds
Planetouched(rare, and never aasimar)
Gnomes
Minotaurs
Dwarves
Gnolls
Ogres
Trolls
With the way I picture the Horde, they have no clerical magic (the originators of the Horde didnt have gods, and the children they take are raised as atheists. Druids, paladins, and clerics are unknown. Im going to use a variant ranger that doesnt use spells. With the nomadic way of life, i cant see monks in the group either. Wizards are rare, with sorcerors being a bit more common (about .1% of the adult population is a wizard, with sorcerors being closer to 2%). There are no aristocrats, its a very militaristic group. Im figuring on having it mostly warriors, experts, some barbarians, fighters, rangers, and rogues. Rogues and rangers are the scouts, warriors, barbarians and fighters are the main army, and the experts are the workers. They dont farm, they steal everything.
Now the question is, what other races should I add in? what percentages are they? and what percentages should the classes be? Im pretty sure that warriors would be the highest percentage, with fighters being a bit more rare (not everyone has that knack for fighting), barbarians are somewhat rare, seeing as they are in some form of civilization. rangers and rogues are specialists. Experts would have a small percentage, mostly cooks, smiths, fletchers, bowyers, etc.
Any help?
EDIT: Added in more races....
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