Radiating Gnome
Adventurer
Um... near as I can tell, there is nothing mechanically that players can tinker with between sessions (or during them, even, really) to "keep their attention."
I'd argue that if you need to keep players focused on the game by allowing them to tinker with mechanics between games, then... there may be a greater problem at work.
Wow. I didn't think there was really a greater problem with my game. Just a little thing I felt I missed.
Let me ask you guys, whose games apparently don't have the problems mine do -- Do your players think about your game between sessions? Is it a good thing if they do? What sort of things are they thinking about? What might we wish they were thinking about instead?
Believe it or not, I'm not trying to make a case for powergaming in Next. I'm just looking for something that will help make the game experience sticky. Something they think about between sessions, which makes them look forward to upcoming sessions, which makes them more creatively engaged in the sessions when we sit down to play, etc.