Bryntryst said:Get a hold of Complete Champion and check out Fist of the Forest. Interesting take on a different sort of monk.
Ruslanchik said:A Half-giant has the unarmed strike damage of a Large monk, right? In that case, taking Improved Natural Attack would give you the damage of a Huge monk. That sounds nice.
Anyone have any experience with this type of monk? Is the +1 LA with it?
I do know that my campaigns tend to be NPC heavy and monsters light. That may screw my outlook on this topic... still I remember many fights the monk won because of Stunning fist. Granted, it's pretty weak against monsters... but against anything that holds a weapon, it rocks even if you only score every third attempt. And it does not take extra actions to use.The Blow Leprechaun said:Conversely, a monk of the same level will have a real hard time landing their stunning fist attempt every time they try it. Don't get me wrong, I enjoy playing monks and I try to use Stunning Fist, I just feel like I only land it once out of every ten tries (I'm sure I'm exaggerating and it's a little more frequent than that, but hey) and then I have to deal with their saving throw.
With 18 wis and ability focus, a level 10 monk has a DC of 23 and a level 10 fighter has a fort save of +10 (with 16 constitution). On a 13 of better (40% of the time), my stunning fist won't work. And that's still only if I land the attack.
It's been a long time since I played with the OA book, but don't monks in that get an extra attack or something ridiculous? I remember there being something really stupid about monks from OA. You could always see if your DM will let you have that.Ruslanchik said:Oh, I have OA, as well. That might be useful.
Cleave, Combat Reflexes, Robilar's Gambit, dips into Monk rather than full progression, and Sundermonkery come to mind immediately.Diirk said:Doubling of damage is nice, but apart from DR, hitting twice is just as good. And when you add in things like haste, which won't work with decisive strike but will with flurry... well, I'm not sure why anyone would take decisive strike.
OA just allows you to multi-class as a Monk (it removed the multi-class restrictions), added Knowledge (Religion) as a class skill, and had a bunch of prestige classes that were Monk oriented. Other than that, the Monk is as written.The Blow Leprechaun said:It's been a long time since I played with the OA book, but don't monks in that get an extra attack or something ridiculous? I remember there being something really stupid about monks from OA. You could always see if your DM will let you have that.
I had a tattooed monk cohort out of the OA book, and even though she was 2 levels behind the rest of the party, she still was able to whoop up on everything we faced. By the time you're done with it, if you have the Crab tattoo that's DR 10/magic - that's pretty sweet. Combine the Butterfly and Dragonfly tattoos for a +7 to your AC when you want it. That's the Complete Warrior tattooed monk I'm looking at. I think the OA one is better.
I've found it to be unreliable, but nice when it happens.Darklone said:Wis is better for a monk since you'd rather lose your dex bonus to AC than the Wis bonus... and Stunning fist is IMHO better than most people seem to think.