Building a Norse Type Priest...

just for flavour.
Magic vas called sejd and were divided in to good and evil
Good: Healing, protection and divination
Evil: enchantmets, and damage

Sejd was brought in to the world by Freya.
It was shamefull for a man to use sejd.
So the spellcasting male battle cleric could not be more wrong.
 

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Dargon said:
Sejd was brought in to the world by Freya.
It was shamefull for a man to use sejd.
So the spellcasting male battle cleric could not be more wrong.

On the other hand, Odin used seid magic constantly. He was mocked for it, but he still used it.
 

Dargon brings up good points.
Most accurate/typical norse style priest would probably be best represented in D&D by a female cleric who focuses on divination and healing magic.

I also don't recall Odin as being mocked for using magic but he did use it.


Another idea for a nordic character who draws his power from a supernatural source:
The berserker, worshiping animal spirits to gain their strength.
Best represented by a barbarian who may or may not take the bear warrior (from OA, think that's its name) prestige class.
 

Aust Diamondew said:
I also don't recall Odin as being mocked for using magic but he did use it.

According to Wikipedia, Loki called seid magic "unmanly" and taunted Odin for using it in the Lokasenna (which is all about Loki trading insults with the other gods).
 

Hey guys, thanks for all the info.

Just a little more background...

I'm not one of the PCs I'm the DM. :) I'm interested in this for my "northern realm" priestly guys...

I'm planning to use the standard cleric, but I just want to swap out a few things to make them more themed as a "norse priest..." Specifically Turn Undead... It just doesn't "feel" very viking like to me. :p
 

I used the norse gods as the basis for my northern pantheon (All about gods

Eichar, the father of the gods, soothsayer (=0din)
Rein, god of challenges, creator of Death (=Thor)
Feich, the everman, the renewer (=Balder)
Ordra, mother and healer (=freya - ish)
Laracht, fire, magic and trickery (=Loki)

I changed Laracht to a cloistered cleric base and gave him powered over summoned creatures instead of undead and let Feich cast both cures / harms.

I also give an extra domain to represent these as being the greater gods - gives an incentive to have a lot of clerics of the main gods (rather than every player creating his own specialist demi-god that just happens to do everything the player likes....) and i use a house rule that allows clerics to substitute domain spells as well as cures when casting spontaneously..

I'm not sure how much of this keeps the norse flavour which is the OP's original query, but it seems to make for an interesting campaign...

I have a lot of demi-gods to cover the rest of religion...
 

Scribble said:
Hey guys, thanks for all the info.

Just a little more background...

I'm not one of the PCs I'm the DM. :) I'm interested in this for my "northern realm" priestly guys...

I'm planning to use the standard cleric, but I just want to swap out a few things to make them more themed as a "norse priest..." Specifically Turn Undead... It just doesn't "feel" very viking like to me. :p
What about swapping out Turn Undead for Minor Rage (+2 instead of +4)?
 

To quote from Wikipedia
Wikipedia said:
A goði or gothi (plural goðar) is the Old Norse term for a priest and chieftain. Gyða signifies a priestess. The term goði literally means “speaker for the gods.” The goðar are depicted in the Sagas as the religious and political leaders of their district or goðorð. In Iceland, prior to Christianization, religious temples or hofs were privately owned and maintained by a hofgoði or temple priest. They were also an important part of the Icelandic political system for a long time after the arrival of Christianity.

The term goði is often used as a priestly title by modern adherents of various denominations of Germanic Heathenry, especially in Ásatrú.

A goðorð or godord refers to a domain or an area of influence controlled by an Icelandic medieval chieftain, or goði.

Some additional thoughts: If a character dies in battle, then Raise Dead, Resurrection, and True Resurrection won't work as the character is now in Valhalla. The Norse cleric would honor all of the Aesir whereas the druids would serve the Vanir. Instead of turn undead, grant the Goði a protection from fear aura. And anything else that would make the cleric a leader — keeping in mind the idea that the original Goði role was played by the chieftains.
 

Griffith Dragonlake said:
To quote from Wikipedia


Some additional thoughts: If a character dies in battle, then Raise Dead, Resurrection, and True Resurrection won't work as the character is now in Valhalla. The Norse cleric would honor all of the Aesir whereas the druids would serve the Vanir. Instead of turn undead, grant the Goði a protection from fear aura. And anything else that would make the cleric a leader — keeping in mind the idea that the original Goði role was played by the chieftains.

Maybe an aura type effect for the protection from fear ability at higher levels? Really reflect how mere mortals in the presence of a Hero can go beyond their normal limits... add in a "hero light" effect for some color...
 

Griffith Dragonlake said:
To quote from Wikipedia


Some additional thoughts: If a character dies in battle, then Raise Dead, Resurrection, and True Resurrection won't work as the character is now in Valhalla. The Norse cleric would honor all of the Aesir whereas the druids would serve the Vanir. Instead of turn undead, grant the Goði a protection from fear aura. And anything else that would make the cleric a leader — keeping in mind the idea that the original Goði role was played by the chieftains.

I would like to bring up the point that reconstructionist Nordic faith is a nasty bit of convoluted history, because there have been so many interpretations of it. Iceland is also a very distinct case because it always has been the other with its own unique cultural traditions. While a Nordic country, the sheer fact that it was cut off from the continent means that developments are unique to Iceland and shouldn't necessarily be used as an image for the whole.

It depends on what era you're using, if you're using pre-medieval Norse faith or if you're using immediately pre-Christian faith. However, Wikipedia should not be used as a definitive source for this, even more than is the case for other articles. There was a fairly rabid follower on that site some months ago that would consistently change specific facts again and again, revolving around Freyja, as well as the idea that one could not trust any of the Post-Christian writing of the subject because it had tainted the whole.

Modern faith is difficult to base it off because you have this tension between the reconstructionist Asatru or Vanatru against Norse-Wiccans or Norse-Pagans or NTS workers, and unfortunately, if anything is published, you can make a case for it to be included in Wikipedia.

But anyway, that's only in regards to a faith resembling Earth's historical nature. To the OP, you could just as easily create a "Shaman" class as well as using the conventional Cleric class to pioneer the faith. Nordic faith was specifically less organized, consisting more of mythology than theology, and (in my opinion) the cleric represents a greater organization than what they would have had. Then again, I don't allow Non-Church clerics, so I could be somewhat biased.

If you have questions about the TURN ability, you should do a bit of research into the types of Norse undead that you would likely encounter. The Viking Answer Lady's website (Google) is pretty useful for that kind of stuff, and can give you a bit of cultural nudges to make your world and faith a bit more fluid,

Good luck.
 

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