Building a Telekinetic Psion

I can and have seen it: if you're the only one in the party dealing appreciable damage to a foe (for any of a variety of reasons), boosting your PP for one last big hit may be all that stands between the party and a TPK.

It seems to me the controller should be the first line of defense, not the last. I'm not even dedicating a lot of my resources to pumping damage in the first place. If my ability to slide, push, prone, or dominate without augmentation doesn't save us from a TPK, how is being able to put out an extra 1d8 damage going to do it?
 

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Right now, I'm debating on dropping Kinetic Wave for Concussion Burst. I like the package that comes with Kinetic Wave more, but I have a massive number of powers that target Fortitude, and I'm thinking I really need to mix it up a little bit. Currently, the only at-will I have that doesn't target Fortitude is my Aug1 Void Shard, which only hits Reflex for a Pull effect.

As it stands, my attack bonus is a grand total of +21, before Combat Advantage or Impending Victory. I don't remember the math on enemy defenses by level, but I have a feeling that this isn't going to be good enough to hit consistently.

Edit: I made a couple changes on the OP, finishing up my feat list, and changing the paragon path.
 
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It seems to me the controller should be the first line of defense, not the last.

While true in theory, it may not hold in practice.

Last session, my Dwarven Warlock/Psion was on the front lines (briefly) protecting the party's Fighter from a slew of assailants who appeared from nowhere. I could have teleported out before casting, but that would have left him at their mercy. Instead, I cast, took the OAs, got bloodied, and waited until NEXT turn to bug out...by which time allies had arrived to fill the gap. The cover I provided kept him from getting killed. (I was at full HP, he had been dinged up; I have nearly as many HP as he does.)

And this is not the first time this has happened.
 
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While true in theory, it may not hold in practice.

Last session, my Dwarven Warlock/Psion was on the front lines (briefly) protecting the party's Fighter from a slew of assailants who appeared from nowhere. I could have teleported out before casting, but that would have left him at their mercy. Instead, I cast, took the OAs, got bloodied, and waited until NEXT turn to bug out...by which time allies had arrived to fill the gap. The cover I provided kept him from getting killed. (I was at full HP, he had been dinged up; I have nearly as many HP as he does.)

And this is not the first time this has happened.

While an interesting anecdote, it's completely tangential from the original point, which is that sacrificing a Second Wind for a couple PP when your character is already bloodied has so few practical applications as to be not worth blowing a feat on.

On the other hand, Psionic Rejuvenation seems to have a much stronger practical application, even if it does return less total PP than Desperate Renewal. Especially considering most of the higher level at-wills are Aug1 and Aug4 anyway.
 



it's completely tangential from the original point,
No it isn't: had I been able to augment the Psionic power I used at that time, I probably could have teleported out to cast without risking the OAs and still saved the Fighter. My inability to augment the power was the DIRECT cause of my needing to do things the way I did. Since I started the combat at full HP, I had no need for more...until after the OAs landed. Had my power been augmented, the majority of creatures that attacked would have been unable to do so, and the Fighter could have repositioned himself away from most harm before taking his OWN HS and re-entering the fray.

Even had my Dwarf been bloodied at the time, the HS for PP exchange would have still have saved the Fighter who was ultimately more important in that battle than my PC was. My guy may still have fallen, but the guy who did the most damage would still have lived to do so.
 

No it isn't: had I been able to augment the Psionic power I used at that time, I probably could have teleported out to cast without risking the OAs and still saved the Fighter. My inability to augment the power was the DIRECT cause of my needing to do things the way I did. Since I started the combat at full HP, I had no need for more...until after the OAs landed. Had my power been augmented, the majority of creatures that attacked would have been unable to do so, and the Fighter could have repositioned himself away from most harm before taking his OWN HS and re-entering the fray.

You have to be bloodied to use the feat, so you wouldn't have been able to use it until after taking the face full of OAs, anyway. You just proved my point.

Even had my Dwarf been bloodied at the time, the HS for PP exchange would have still have saved the Fighter who was ultimately more important in that battle than my PC was. My guy may still have fallen, but the guy who did the most damage would still have lived to do so.

Or, you could Second Wind to regain health to not die, and still stall for the round the defender needed to get back up on his feet.

Anyway, this is way off topic. I've already said why I don't want to take the feat. If you want to continue this debate, feel free to make a new thread about it. Otherwise, please feel free to make any other suggestions on my character build.
 

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