Quasqueton
First Post
Say a new dungeon is discovered several days travel west of the city. Adventurers start going out to the locale, exploring, then bringing their treasure back to the city. Some interprising NPC thinks, "If I could set up a store stocked with standard equipment closer to the dungeon, I could save the adventurers a lot of travel time, and I would be the first to get some of that gold their finding."
So the NPC decides to load up on the proper goods and goes west -- not too close to that dungeon, but close enough to serve the adventurers, and get first opportunity to make some gold.
My questions:
Who would do this? Surely he wouldn't be a 1st-level commoner. Might a retired adventurer undertake this opportunity?
How much would he need to take? Wagon train, or just a couple wagons?
How many people would come with? A single merchant with a couple guards? Or a dozen merchants all invested? Would families come?
What would be the first businesses set up? General store type thing? Tavern? Inn?
How quickly could this be set up on sight?
How soon before this spot becomes a full-fledged village (couple hundred people)?
The merchants might set up a magic broker who could "take orders" for a couple potions of cure light wounds, or a +1 sword, or a wand of fireballs and get them from the larger city for the adventurers. Heck, one order at a 5% profit (worked out with the producer, so as to cost the adventurers only the standard book price) could make the broker 100gp for that sword.
In general, what kind of people (NPCs) would start, come, support, and keep a village like this? How long would it take to become a boom town?
I know there are Real-World analogies (American wester frontier towns), but the D&D economy and people do not work like Real-World economies and people. How would all this work in D&D?
Quasqueton
So the NPC decides to load up on the proper goods and goes west -- not too close to that dungeon, but close enough to serve the adventurers, and get first opportunity to make some gold.
My questions:
Who would do this? Surely he wouldn't be a 1st-level commoner. Might a retired adventurer undertake this opportunity?
How much would he need to take? Wagon train, or just a couple wagons?
How many people would come with? A single merchant with a couple guards? Or a dozen merchants all invested? Would families come?
What would be the first businesses set up? General store type thing? Tavern? Inn?
How quickly could this be set up on sight?
How soon before this spot becomes a full-fledged village (couple hundred people)?
The merchants might set up a magic broker who could "take orders" for a couple potions of cure light wounds, or a +1 sword, or a wand of fireballs and get them from the larger city for the adventurers. Heck, one order at a 5% profit (worked out with the producer, so as to cost the adventurers only the standard book price) could make the broker 100gp for that sword.
In general, what kind of people (NPCs) would start, come, support, and keep a village like this? How long would it take to become a boom town?
I know there are Real-World analogies (American wester frontier towns), but the D&D economy and people do not work like Real-World economies and people. How would all this work in D&D?
Quasqueton